Description: A simple real-time strategy DEMO, with radio units, marquee Unit, A Star pathfinding, automatically looking to go the nearest point, the simple formation
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File list (Check if you may need any files):
RTS\bin\circle.png
...\...\city.bmp
...\...\city.png
...\...\city2.bmp
...\...\cursor.png
...\...\dst.png
...\...\element01.png
...\...\font1.fnt
...\...\font1.png
...\...\girlAtk.PNG
...\...\girlWlk.png
...\...\head.png
...\...\hge.dll
...\...\hgeRPG.log
...\...\item.png
...\...\item_s.png
...\...\logo.png
...\...\menu.png
...\...\money.png
...\...\nekoAtk.PNG
...\...\nekoWlk.png
...\...\passable.bmp
...\...\ResScript.txt
...\...\ResScript.txt.bak
...\...\RTS.exe
...\...\RTS.pdb
...\...\select_square.png
...\...\skill.png
...\...\status_bar.png
...\...\Thumbs.db
...\...\touchstart.png
...\...\tree.png
...\dust.ico
...\RTS\Astar.cpp
...\...\Astar.h
...\...\BFSearchPoint.cpp
...\...\BFSearchPoint.h
...\...\BFSearchPoint另一种遍历方法.cpp
...\...\BFSearchPoint另一种遍历方法.h
...\...\BFSearchPos - 副本-未加入分配位置.cpp
...\...\BFSearchPos - 副本-未加入分配位置.h
...\...\Camera.cpp
...\...\Camera.h
...\...\Commander.cpp
...\...\Commander.h
...\...\GameEngine.cpp
...\...\GameEngine.h
...\...\Grid.h
...\...\main.cpp
...\...\Map.cpp
...\...\Map.h
...\...\MapElement.cpp
...\...\MapElement.h
...\...\Npc.cpp
...\...\Npc.h
...\...\Object.cpp
...\...\Object.h
...\...\resource.h
...\...\RPG.APS
...\...\RPG.rc
...\...\RTS.sln
...\...\RTS.suo
...\...\RTS.vcproj
...\...\RTS.vcproj.F7EW809FSBKYTV0.Administrator.user
...\...\RTS.vcproj.PC-201108191829.Administrator.user
...\...\SceneManager.cpp
...\...\SceneManager.h
...\...\SeletSqure.cpp
...\...\SeletSqure.h
...\...\Singleton.h
...\...\StdAfx.h
...\...\UIObject.cpp
...\...\UIObject.h
...\...\Unit.cpp
...\...\Unit.h
...\...\Utilities.cpp
...\...\Utilities.h
...\RTS.suo
...\Thumbs.db
...\bin
...\RTS
RTS