Description: With OPENGL MFC framework to achieve a simple three-dimensional terrain, use the DEM and knowledge distribution shaped
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File list (Check if you may need any files):
MyTerrain1\MainFrm.cpp
..........\MainFrm.h
..........\MyGrid.cpp
..........\MyGrid.h
..........\MyTerrain1.aps
..........\MyTerrain1.clw
..........\MyTerrain1.cpp
..........\MyTerrain1.dsp
..........\MyTerrain1.dsw
..........\MyTerrain1.h
..........\MyTerrain1.ncb
..........\MyTerrain1.opt
..........\MyTerrain1.plg
..........\MyTerrain1.rc
..........\MyTerrain1Doc.cpp
..........\MyTerrain1Doc.h
..........\MyTerrain1View.cpp
..........\MyTerrain1View.h
..........\MyTexture.cpp
..........\MyTexture.h
..........\ReadMe.txt
..........\..lease\MainFrm.obj
..........\.......\MainFrm.sbr
..........\.......\MyGrid.obj
..........\.......\MyGrid.sbr
..........\.......\MyTerrain1.bsc
..........\.......\MyTerrain1.exe
..........\.......\MyTerrain1.obj
..........\.......\MyTerrain1.pch
..........\.......\MyTerrain1.res
..........\.......\MyTerrain1.sbr
..........\.......\MyTerrain1Doc.obj
..........\.......\MyTerrain1Doc.sbr
..........\.......\MyTerrain1View.obj
..........\.......\MyTerrain1View.sbr
..........\.......\MyTexture.obj
..........\.......\MyTexture.sbr
..........\.......\StdAfx.obj
..........\.......\StdAfx.sbr
..........\.......\vc60.idb
..........\.ES\MyTerrain1.ico
..........\...\MyTerrain1.rc2
..........\...\MyTerrain1Doc.ico
..........\...\Toolbar.bmp
..........\Resource.h
..........\StdAfx.cpp
..........\StdAfx.h
..........\TR.RGB
..........\Release
..........\RES
MyTerrain1