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Title: StellariaTechDemoB20120924 Download
 Description: Using matlab prepared game entertainment, similar to lightning, running version requires more than 2010
 Downloaders recently: [More information of uploader 田文]
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StellariaTechDemoB20120910\ENEMY_ANIM.mat
..........................\ENEMY_BULLET_ANIM.mat
..........................\ENEMY_BULLET_ANIM2.mat
..........................\EXPLO_ANIM.mat
..........................\Math\stlm_HitDetect_BoxesVSPoints.m
..........................\....\stlm_HitDetect_BoxVSBoxes.asv
..........................\....\stlm_HitDetect_BoxVSBoxes.m
..........................\.usic\aiwojiugenwozou.mid
..........................\.....\FlowerDance.mid
..........................\.....\MOTN11.mid
..........................\.....\MOTN2.mid
..........................\.....\MOTN8.mid
..........................\OBJ_GENERIC_ANIM.mat
..........................\PLAYER_ANIM.mat
..........................\PLAYER_SFX.mat
..........................\README.txt
..........................\ScreenShot1.png
..........................\.tages\stl_STAGE_Credits.m
..........................\......\stl_STAGE_stage1.m
..........................\......\stl_STAGE_TitleScreen.m
..........................\stl_addToGlobalEnemies.asv
..........................\stl_addToGlobalEnemies.m
..........................\stl_addToGlobalImageHandles.asv
..........................\stl_addToGlobalImageHandles.m
..........................\stl_addToGlobalNeutralObjects.asv
..........................\stl_addToGlobalNeutralObjects.m
..........................\stl_addToGlobalPlayerBullets.m
..........................\stl_addToGlobalPlayers.asv
..........................\stl_addToGlobalPlayers.m
..........................\stl_addToGlobalTextHandles.m
..........................\stl_addToNeutralImageHandles.asv
..........................\stl_addToNeutralImageHandles.m
..........................\stl_CALLBACK_CloseRequestFcn.m
..........................\stl_CALLBACK_winResizeFcn.m
..........................\stl_collisionDetection.asv
..........................\stl_collisionDetection.m
..........................\stl_defineDefaultEnemies.asv
..........................\stl_defineDefaultEnemies.m
..........................\stl_defineEnemies.m
..........................\stl_deleteFromGlobalEnemies.asv
..........................\stl_deleteFromGlobalEnemies.m
..........................\stl_deleteFromGlobalFriendlyFire.m
..........................\stl_deleteFromGlobalImageHandles.asv
..........................\stl_deleteFromGlobalImageHandles.m
..........................\stl_deleteFromGlobalNeutralObjects.asv
..........................\stl_deleteFromGlobalNeutralObjects.m
..........................\stl_deleteFromGlobalTextHandles.m
..........................\stl_deleteFromNeutralImageHandles.m
..........................\stl_drawStarScroll.m
..........................\stl_enterEnemies.asv
..........................\stl_enterEnemies.m
..........................\stl_enterImpromptuEnemies.m
..........................\stl_initVariables.m
..........................\stl_KeyCheck.m
..........................\stl_KeyDown.m
..........................\stl_KeyUp.m
..........................\stl_pointInBoxes.asv
..........................\stl_pointInBoxes.m
..........................\stl_preprocessStage.asv
..........................\stl_preprocessStage.m
..........................\stl_processEnemies.asv
..........................\stl_processEnemies.m
..........................\stl_processNeutralObjects.asv
..........................\stl_processNeutralObjects.m
..........................\stl_processPlayer.asv
..........................\stl_processPlayer.m
..........................\stl_StellariaMain.asv
..........................\stl_StellariaMain.m
..........................\stl_UpdateObjectPos.m
..........................\stl_UpdateObjectPos2.m
..........................\stl_updateStarScroll.m
..........................\Util\midi\readmidi2.m
..........................\....\....\readmidiNew.asv
..........................\....\....\readmidiNew.m
..........................\....\....\sound\290.wav
..........................\....\....\.....\291.wav
..........................\....\....\.....\292.wav
..........................\....\....\.....\293.wav
..........................\....

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