Title:
trilearn_base_sources-3.4 Download
Description: UVA' s underlying code, the Dutch championship team in 2003, the source code for preliminary contact with people of robocup, learn, use.
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File list (Check if you may need any files):
trilearn_base_sources-3.4\aclocal.m4
.........................\authors
.........................\ChangeLog
.........................\config.guess
.........................\config.h
.........................\config.h.in
.........................\config.log
.........................\config.status
.........................\config.sub
.........................\configure
.........................\configure.ac
.........................\copying
.........................\depcomp
.........................\install
.........................\install-sh
.........................\libtool
.........................\ltmain.sh
.........................\Makefile
.........................\Makefile.am
.........................\Makefile.in
.........................\missing
.........................\mkinstalldirs
.........................\news
.........................\readme
.........................\src\.deps\ActHandler.Po
.........................\...\.....\BasicCoach.Po
.........................\...\.....\BasicPlayer.Po
.........................\...\.....\Connection.Po
.........................\...\.....\Formations.Po
.........................\...\.....\GenericValues.Po
.........................\...\.....\Geometry.Po
.........................\...\.....\Logger.Po
.........................\...\.....\main.Po
.........................\...\.....\mainCoach.Po
.........................\...\.....\Objects.Po
.........................\...\.....\Parse.Po
.........................\...\.....\Player.Po
.........................\...\.....\PlayerSettings.Po
.........................\...\.....\PlayerTeams.Po
.........................\...\.....\SenseHandler.Po
.........................\...\.....\ServerSettings.Po
.........................\...\.....\SoccerTypes.Po
.........................\...\.....\WorldModel.Po
.........................\...\.....\WorldModelHighLevel.Po
.........................\...\.....\WorldModelPredict.Po
.........................\...\.....\WorldModelUpdate.Po
.........................\...\ActHandler.cpp
.........................\...\ActHandler.h
.........................\...\BasicCoach.cpp
.........................\...\BasicCoach.h
.........................\...\BasicPlayer.cpp
.........................\...\BasicPlayer.h
.........................\...\Connection.cpp
.........................\...\Connection.h
.........................\...\Doxyfile
.........................\...\formations.conf
.........................\...\Formations.cpp
.........................\...\Formations.h
.........................\...\GenericValues.cpp
.........................\...\GenericValues.h
.........................\...\Geometry.cpp
.........................\...\Geometry.h
.........................\...\Logger.cpp
.........................\...\Logger.h
.........................\...\main.cpp
.........................\...\mainCoach.cpp
.........................\...\Makefile
.........................\...\Makefile.am
.........................\...\Makefile.in
.........................\...\Objects.cpp
.........................\...\Objects.h
.........................\...\Parse.cpp
.........................\...\Parse.h
.........................\...\player.conf
.........................\...\Player.cpp
.........................\...\Player.h
.........................\...\PlayerSettings.cpp
.........................\...\PlayerSettings.h
.........................\...\PlayerTeams.cpp
.........................\...\SenseHandler.cpp
.........................\...\SenseHandler.h
.........................\...\ServerSettings.cpp
.........................\...\ServerSettings.h
.........................\...\SoccerTypes.cpp
.........................\...\SoccerTypes.h
.........................\...\WorldModel.cpp
.........................\...\WorldModel.h
.........................\...\WorldModelHighLevel.cpp
.........................\...\WorldModelPredict.cpp
.........................\...\WorldModelUpdate.cpp
.........................\stamp-h1
.........................\start.sh
.........................\windows\bcc32.cfg
.........................\.......\ilink32.cfg
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