Description: Car movement speed increase, combined with the surrounding scene has also undergone a corresponding transformation, taking into account real-time with realistic customer while immersive undistorted combined with the scene.
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File list (Check if you may need any files):
Car
...\Car
...\...\Car.aps
...\...\Car.cpp
...\...\Car.dsp
...\...\Car.dsw
...\...\Car.exe
...\...\Car.h
...\...\Car.ncb
...\...\Car.opt
...\...\Car.plg
...\...\Car.rc
...\...\CarDoc.cpp
...\...\CarDoc.h
...\...\CarFrm.cpp
...\...\CarFrm.h
...\...\CarView.cpp
...\...\CarView.h
...\...\Debug
...\...\.....\Car.bsc
...\...\.....\Car.exe
...\...\.....\Car.ilk
...\...\.....\Car.obj
...\...\.....\Car.pch
...\...\.....\Car.pdb
...\...\.....\Car.res
...\...\.....\Car.sbr
...\...\.....\CarDoc.obj
...\...\.....\CarDoc.sbr
...\...\.....\CarFrm.obj
...\...\.....\CarFrm.sbr
...\...\.....\CarView.obj
...\...\.....\CarView.sbr
...\...\.....\LineDoc.obj
...\...\.....\LineDoc.sbr
...\...\.....\LineFrm.obj
...\...\.....\LineFrm.sbr
...\...\.....\LineView.obj
...\...\.....\LineView.sbr
...\...\.....\MainFrm.obj
...\...\.....\MainFrm.sbr
...\...\.....\MilkshapeModel.obj
...\...\.....\MilkshapeModel.sbr
...\...\.....\Model.obj
...\...\.....\Model.sbr
...\...\.....\StdAfx.obj
...\...\.....\StdAfx.sbr
...\...\.....\Texture.obj
...\...\.....\Texture.sbr
...\...\.....\vc60.idb
...\...\.....\vc60.pdb
...\...\LineDoc.cpp
...\...\LineDoc.h
...\...\LineFrm.cpp
...\...\LineFrm.h
...\...\LineView.cpp
...\...\LineView.h
...\...\MainFrm.cpp
...\...\MainFrm.h
...\...\MilkshapeModel.cpp
...\...\MilkshapeModel.h
...\...\Model.cpp
...\...\Model.h
...\...\ReadMe.txt
...\...\Resource.h
...\...\StdAfx.cpp
...\...\StdAfx.h
...\...\Texture.cpp
...\...\Texture.h
...\...\data
...\...\....\GR
...\...\....\..\Thumbs.db
...\...\....\..\c-qvlv.bmp
...\...\....\..\c.bmp
...\...\....\..\s-qvlv.bmp
...\...\....\..\s.bmp
...\...\....\bmp
...\...\....\...\FLOOR.BMP
...\...\....\...\FLOOR1.BMP
...\...\....\...\PUF.BMP
...\...\....\...\SKY.BMP
...\...\....\...\Thumbs.db
...\...\....\...\danger.bmp
...\...\....\...\limit.bmp
...\...\....\...\moon.bmp
...\...\....\...\road.bmp
...\...\....\...\road1.bmp
...\...\....\...\shan01.BMP
...\...\....\...\shan02.BMP
...\...\....\...\tra01.bmp
...\...\....\...\tra02.bmp
...\...\....\...\tree2.bmp
...\...\....\...\tree3.bmp
...\...\....\...\tree4.bmp
...\...\....\...\yinghua.bmp
...\...\....\...\zhonglv.bmp
...\...\....\ms3d
...\...\....\....\car.ms3d
...\...\....\....\car01.ms3d
...\...\....\....\car02.ms3d