Description: SmartEffects is an easy-to-use VCL that enables you to create amazing splash screens, forms, controls and image transition effects.SmartEffects will give you the possibility to use .
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File list (Check if you may need any files):
Se255\Demos\c++builder\layeredsplash!!!\Project1.bpr
.....\.....\..........\................\Project1.cpp
.....\.....\..........\................\Project1.res
.....\.....\..........\................\Unit1.cpp
.....\.....\..........\................\Unit1.dfm
.....\.....\..........\................\Unit1.h
.....\.....\..........\main\Project1.bpr
.....\.....\..........\....\Project1.cpp
.....\.....\..........\....\Project1.res
.....\.....\..........\....\Unit1.cpp
.....\.....\..........\....\Unit1.dfm
.....\.....\..........\....\Unit1.h
.....\.....\..........\splash\Project1.bpr
.....\.....\..........\......\Project1.cpp
.....\.....\..........\......\Project1.res
.....\.....\..........\......\Unit1.cpp
.....\.....\..........\......\Unit1.dfm
.....\.....\..........\......\Unit1.h
.....\.....\help\smarteffects.chm
.....\.....\layeredsplash\Project1.cfg
.....\.....\.............\Project1.dpr
.....\.....\.............\Project1.res
.....\.....\.............\Unit1.dfm
.....\.....\.............\Unit1.pas
.....\.....\license.txt
.....\.....\maindemo\Project1.cfg
.....\.....\........\Project1.dpr
.....\.....\........\Project1.res
.....\.....\........\Unit1.dfm
.....\.....\........\Unit1.pas
.....\.....\........\Unit2.dfm
.....\.....\........\Unit2.pas
.....\.....\........\Unit3.dfm
.....\.....\........\Unit3.pas
.....\.....\........\Unit4.dfm
.....\.....\........\Unit4.pas
.....\.....\..sk-bitmaps!!!\4 circles.BMP
.....\.....\...............\aquarium 2.bmp
.....\.....\...............\aquarium.bmp
.....\.....\...............\b1.bmp
.....\.....\...............\b10.bmp
.....\.....\...............\b11.bmp
.....\.....\...............\b12.bmp
.....\.....\...............\b13.bmp
.....\.....\...............\b14.bmp
.....\.....\...............\b15.bmp
.....\.....\...............\b16.bmp
.....\.....\...............\b17.bmp
.....\.....\...............\b18.bmp
.....\.....\...............\b19.bmp
.....\.....\...............\b2.bmp
.....\.....\...............\b20.bmp
.....\.....\...............\b3.bmp
.....\.....\...............\b4.bmp
.....\.....\...............\b5.bmp
.....\.....\...............\b6.bmp
.....\.....\...............\b7.bmp
.....\.....\...............\b8.bmp
.....\.....\...............\b9.bmp
.....\.....\...............\backgammon.bmp
.....\.....\...............\banana wipe.BMP
.....\.....\...............\banana.BMP
.....\.....\...............\bands soft.bmp
.....\.....\...............\blob.BMP
.....\.....\...............\clover.BMP
.....\.....\...............\connect dots.BMP
.....\.....\...............\corridor.bmp
.....\.....\...............\Curtain 2.BMP
.....\.....\...............\Curtain 3.BMP
.....\.....\...............\Curtain.bmp
.....\.....\...............\dream sequence 2.BMP
.....\.....\...............\dream sequence.BMP
.....\.....\...............\escape pod 1.bmp
.....\.....\...............\escape pod 2.bmp
.....\.....\...............\explode09.BMP
.....\.....\...............\flash.bmp
.....\.....\...............\fluctuation.BMP
.....\.....\...............\flush.BMP
.....\.....\...............\fractal eddies.BMP
.....\.....\...............\fractal run 2.bmp
.....\.....\...............\fractal run 3.bmp
.....\.....\...............\fractal run 4.bmp
.....\.....\...............\frame.bmp
.....\.....\...............\ghost.bmp
.....\.....\...............\haze.BMP
.....\.....\...............\heart spin.bmp
.....\.....\...............\in and out spirals.bmp
.....\.....\...............\irregular noise 4.BMP
.....\.....\...............\milky way.bmp
.....\.....\...............\mosaic wipe.BMP
.....\.....\...............\pie flock.BMP
.....\.....\...............\pie thirds.BMP
.....\.....\...............\pinwheel.bmp
.....\.....\...............\polka dots.bmp
.....\.....\...............\quad spin.bmp
.....\.....\...............\raven.BMP
.....\.....\...............\rays 2.BMP
.....\.....\...............\rays.bmp
.....\.....\...............\saw blade.BMP
.....\.....\...............\shadow.bmp