Description: The program consists mainly of two things: 1. Rbf function reconstruction of three-dimensional scattered points and Marching Cubes method triangulation to pay the operation and demonstration 2.rbf graphics repair, pay operating demonstration effect is very good
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File list (Check if you may need any files):
RBFInpainting
.............\amera.cpp
.............\amera.h
.............\AxisKdTree.cpp
.............\AxisKdTree.h
.............\background.bmp
.............\BallController.cpp
.............\BallController.h
.............\Bloomenthal.cpp
.............\Bloomenthal.h
.............\BMPImage.cpp
.............\BMPImage.h
.............\ChildFrm.cpp
.............\ChildFrm.h
.............\Debug
.............\.....\amera.obj
.............\.....\amera.sbr
.............\.....\AxisKdTree.obj
.............\.....\AxisKdTree.sbr
.............\.....\BMPImage.obj
.............\.....\BMPImage.sbr
.............\.....\BuildLog.htm
.............\.....\ChildFrm.obj
.............\.....\ChildFrm.sbr
.............\.....\Dib.obj
.............\.....\Dib.sbr
.............\.....\FastRBF.exe.embed.manifest
.............\.....\FastRBF.pch
.............\.....\ImplicitFunc.obj
.............\.....\ImplicitFunc.sbr
.............\.....\Inf.obj
.............\.....\Inf.sbr
.............\.....\MainFrm.obj
.............\.....\MainFrm.sbr
.............\.....\Matrix.obj
.............\.....\Matrix.sbr
.............\.....\OctaTree.obj
.............\.....\OctaTree.sbr
.............\.....\PointModelSmooth.sbr
.............\.....\Shepard.obj
.............\.....\Shepard.sbr
.............\.....\StdAfx.obj
.............\.....\StdAfx.sbr
.............\.....\Stroke.obj
.............\.....\Stroke.sbr
.............\.....\vc80.idb
.............\.....\vc80.pdb
.............\Dib.cpp
.............\Dib.h
.............\ell.cpp
.............\ell.h
.............\FastRBF.aps
.............\FastRBF.clw
.............\FastRBF.cpp
.............\FastRBF.dsp
.............\FastRBF.dsw
.............\FastRBF.h
.............\FastRBF.ncb
.............\FastRBF.opt
.............\FastRBF.plg
.............\FastRBF.rc
.............\FastRBF.sln
.............\FastRBF.suo
.............\FastRBF.vcproj
.............\FastRBF.vcproj.PC-201110211054.Administrator.user
.............\FastRBFDoc.cpp
.............\FastRBFDoc.h
.............\FastRBFView.cpp
.............\FastRBFView.h
.............\filename
.............\ImplicitFunc.cpp
.............\ImplicitFunc.h
.............\Inf.cpp
.............\Inf.h
.............\InPainting.cpp
.............\InPainting.h
.............\inpainting_demo.avi
.............\Inpainting函数说明
.............\..................\InPainting.cpp
.............\..................\InPainting.h
.............\..................\Inpainting函数说明.rar
.............\InteractiveSelection.cpp
.............\InteractiveSelection.h
.............\MainFrm.cpp
.............\MainFrm.h
.............\MathMethod
.............\..........\3DMATH.CPP
.............\..........\3DMATH.H
.............\..........\Debug
.............\..........\.....\BuildLog.htm
.............\..........\.....\holesky.obj
.............\..........\.....\LU.obj
.............\..........\.....\MathMethod.lib
.............\..........\.....\PBCG.obj
.............\..........\.....\QRDCMP.obj
.............\..........\.....\SVD.obj
.............\..........\.....\vc80.idb
.............\..........\.....\vc80.pdb
.............\..........\holesky.cpp
.............\..........\holesky.h