Description: At the beginning of the game, start the server and client, all objects on the background graphics. Thread running in the main program, the screen refresh frequency will be some double buffer technology to redraw the screen in real time to reflect the state of the game.
To Search:
File list (Check if you may need any files):
TankWar2.9
..........\.classpath
..........\.project
..........\bin
..........\...\com
..........\...\...\bjsxt
..........\...\...\.....\tank
..........\...\...\.....\....\Blood.class
..........\...\...\.....\....\Direction.class
..........\...\...\.....\....\Explode.class
..........\...\...\.....\....\Missile.class
..........\...\...\.....\....\PropertyMgr.class
..........\...\...\.....\....\Tank$BloodBar.class
..........\...\...\.....\....\Tank.class
..........\...\...\.....\....\TankClient$1.class
..........\...\...\.....\....\TankClient$KeyMonitor.class
..........\...\...\.....\....\TankClient$PaintThread.class
..........\...\...\.....\....\TankClient.class
..........\...\...\.....\....\Wall.class
..........\...\config
..........\...\......\tank.properties
..........\...\images
..........\...\......\0.gif
..........\...\......\1.gif
..........\...\......\10.gif
..........\...\......\2.gif
..........\...\......\3.gif
..........\...\......\4.gif
..........\...\......\5.gif
..........\...\......\6.gif
..........\...\......\7.gif
..........\...\......\8.gif
..........\...\......\9.gif
..........\...\......\MissileU.gif
..........\...\......\missileD.gif
..........\...\......\missileL.gif
..........\...\......\missileLD.gif
..........\...\......\missileLU.gif
..........\...\......\missileR.gif
..........\...\......\missileRD.gif
..........\...\......\missileRU.gif
..........\...\......\tankD.gif
..........\...\......\tankL.gif
..........\...\......\tankLD.gif
..........\...\......\tankLU.gif
..........\...\......\tankR.gif
..........\...\......\tankRD.gif
..........\...\......\tankRU.gif
..........\...\......\tankU.gif
..........\src
..........\...\com
..........\...\...\bjsxt
..........\...\...\.....\tank
..........\...\...\.....\....\Blood.java
..........\...\...\.....\....\Direction.java
..........\...\...\.....\....\Explode.java
..........\...\...\.....\....\Missile.java
..........\...\...\.....\....\PropertyMgr.java
..........\...\...\.....\....\Tank.java
..........\...\...\.....\....\TankClient.java
..........\...\...\.....\....\Wall.java
..........\...\config
..........\...\......\tank.properties
..........\...\images
..........\...\......\0.gif
..........\...\......\1.gif
..........\...\......\10.gif
..........\...\......\2.gif
..........\...\......\3.gif
..........\...\......\4.gif
..........\...\......\5.gif
..........\...\......\6.gif
..........\...\......\7.gif
..........\...\......\8.gif
..........\...\......\9.gif
..........\...\......\MissileU.gif
..........\...\......\missileD.gif
..........\...\......\missileL.gif
..........\...\......\missileLD.gif
..........\...\......\missileLU.gif
..........\...\......\missileR.gif
..........\...\......\missileRD.gif
..........\...\......\missileRU.gif
..........\...\......\tankD.gif
..........\...\......\tankL.gif
..........\...\......\tankLD.gif
..........\...\......\tankLU.gif
..........\...\......\tankR.gif
..........\...\......\tankRD.gif
..........\...\......\tankRU.gif
..........\...\......\tankU.gif