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Title: saolei Download
 Description: This course is designed to achieve similar to the Windows operating system comes with minesweeper game. In the curriculum design, system development platform is Windows XP, programming language used Visual C++, platform for running Windows 2000/XP. In programming, the entire minefield as a two-dimensional array, the mine mined box defined as having two-dimensional array where the rows and columns, the current status, block attributes, history of the state of the structure, using a structured and Object-oriented two solutions to the problem. Bray procedures including the entire game, demining process and results of three phases, the response in handling mouse events associated with GDI drawing. Program through commissioning to achieve the design goal, minesweeper game that satisfies both the needs of beginners and experts.
 Downloaders recently: [More information of uploader dingchen]
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saolei\用VC++设计与实现扫雷系统.doc
......\saolie\DlgCustom.cpp
......\......\DlgCustom.h
......\......\DlgHero.cpp
......\......\DlgHero.h
......\......\DlgNewRecord.cpp
......\......\DlgNewRecord.h
......\......\Mine.aps
......\......\Mine.clw
......\......\Mine.cpp
......\......\Mine.dsp
......\......\Mine.dsw
......\......\Mine.h
......\......\Mine.ncb
......\......\Mine.opt
......\......\Mine.plg
......\......\Mine.rc
......\......\MineDefs.h
......\......\MineWnd.cpp
......\......\MineWnd.h
......\......\OneDlg.cpp
......\......\OneDlg.h
......\......\OneDlg1.cpp
......\......\OneDlg1.h
......\......\resource.h
......\......\StdAfx.cpp
......\......\StdAfx.h
......\......\test1.h
......\......\Debug\config.ini
......\......\.....\DlgCustom.obj
......\......\.....\DlgCustom.sbr
......\......\.....\DlgHero.obj
......\......\.....\DlgHero.sbr
......\......\.....\DlgNewRecord.obj
......\......\.....\DlgNewRecord.sbr
......\......\.....\Mine.bsc
......\......\.....\Mine.exe
......\......\.....\Mine.ilk
......\......\.....\Mine.obj
......\......\.....\Mine.pch
......\......\.....\Mine.pdb
......\......\.....\Mine.res
......\......\.....\Mine.sbr
......\......\.....\MineWnd.obj
......\......\.....\MineWnd.sbr
......\......\.....\OneDlg.obj
......\......\.....\OneDlg.sbr
......\......\.....\OneDlg1.obj
......\......\.....\OneDlg1.sbr
......\......\.....\StdAfx.obj
......\......\.....\StdAfx.sbr
......\......\.....\vc60.idb
......\......\.....\vc60.pdb
......\......\res\BITMAP10.BMP
......\......\...\BITMAP11.BMP
......\......\...\bitmap2.bmp
......\......\...\BITMAP20.BMP
......\......\...\BITMAP21.BMP
......\......\...\BITMAP30.BMP
......\......\...\BITMAP31.BMP
......\......\...\Mine.ico
......\......\...\Mine.rc2
......\......\...\Thumbs.db
......\......\...\WAV1.WAV
......\......\...\WAV2.WAV
......\......\...\WAV3.WAV
......\......\saolei2\saolei.cpp
......\......\.......\saolei2.dsp
......\......\.......\saolei2.dsw
......\......\.......\saolei2.ncb
......\......\.......\saolei2.opt
......\......\.......\saolei2.plg
......\......\.......\Debug\saolei.obj
......\......\.......\.....\saolei2.exe
......\......\.......\.....\saolei2.ilk
......\......\.......\.....\saolei2.pch
......\......\.......\.....\saolei2.pdb
......\......\.......\.....\vc60.idb
......\......\.......\.....\vc60.pdb
......\......\.......\Debug
......\......\Debug
......\......\res
......\......\saolei2
......\saolie
saolei
    

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