Description: Image distortion, the first use of texture mapping a way that will be affixed to the picture into the cache, when used in calls. Then set the distortion in the output image grid of lines corresponding to the input image, a family of M pieces of horizontal lines, and the other group corresponding to the N input image vertical lines. Then the mesh deformation, ie pixel mapped to the new location.
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File list (Check if you may need any files):
Image distortion\a4.cpp
................\a4.dsp
................\a4.dsw
................\a4.ncb
................\a4.opt
................\a4.plg
................\Debug\a4.exe
................\.....\a4.ilk
................\.....\a4.obj
................\.....\a4.pch
................\.....\a4.pdb
................\.....\vc60.idb
................\.....\vc60.pdb
................\glut.h
................\glut32.dll
................\glut32.lib
................\Monet.bmp
................\Debug
Image distortion