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Title: Libbehavior-1.0-Release Download
 Description: A complete behavior tree library, and an example of how to use the behavior tree has complete documentation
 Downloaders recently: [More information of uploader tang wenjian]
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Examples
........\Resources
........\.........\Ammo
........\.........\....\test.png
........\.........\Backgrounds
........\.........\...........\background.png
........\.........\Collision
........\.........\.........\Ammo
........\.........\.........\....\test.out
........\.........\.........\Hulls
........\.........\.........\.....\drone.out
........\.........\.........\.....\Drone1.out
........\.........\.........\.....\Fighter1.out
........\.........\.........\.....\Sample Hull Cloaked.out
........\.........\.........\.....\Sample Hull.out
........\.........\Fonts
........\.........\.....\arial.ttf
........\.........\Hulls
........\.........\.....\drone.png
........\.........\.....\Drone1 large.png
........\.........\.....\Drone1.png
........\.........\.....\Fighter1.png
........\.........\.....\large sample.png
........\.........\.....\Sample Hull Cloaked.png
........\.........\.....\Sample Hull.png
........\.........\XML
........\.........\...\projectile.xml
........\SnowLeopard.exe
........\Start Scenario 1.bat
........\Start Scenario 10.bat
........\Start Scenario 2.bat
........\Start Scenario 3.bat
........\Start Scenario 4.bat
........\Start Scenario 5.bat
........\Start Scenario 6.bat
........\Start Scenario 7.bat
........\Start Scenario 8.bat
........\Start Scenario 9.bat
Examples-src
............\AbsoluteMovement.cpp
............\AbsoluteMovement.h
............\BehaviorFactory.h
............\Cooldown.cpp
............\Cooldown.h
............\Definitions.h
............\DestroyAllNearbyProjectiles.cpp
............\DestroyAllNearbyProjectiles.h
............\Doxyfile
............\Fire.cpp
............\Fire.h
............\GameLogic.cpp
............\GameLogic.h
............\GameObject.cpp
............\GameObject.h
............\GFrameHandler.cpp
............\GFrameHandler.h
............\globals.h
............\GLRenderer.cpp
............\GLRenderer.h
............\goStraight.cpp
............\goStraight.h
............\GotoPoint.cpp
............\GotoPoint.h
............\jpeg.dll
............\libfreetype-6.dll
............\libpng12-0.dll
............\libtiff-3.dll
............\main.cpp
............\mtrand.cpp
............\mtrand.h
............\point.cpp
............\point.h
............\Projectile.cpp
............\Projectile.h
............\Renderer.cpp
............\Renderer.h
............\Resource.h
............\Resources
............\.........\Ammo
............\.........\....\test.png
............\.........\Backgrounds
............\.........\...........\background.png
............\.........\Collision
............\.........\.........\Ammo
............\.........\.........\....\test.out
............\.........\.........\Hulls
............\.........\.........\.....\drone.out
............\.........\.........\.....\Drone1.out
............\.........\.........\.....\Fighter1.out
............\.........\.........\.....\Sample Hull Cloaked.out
............\.........\.........\.....\Sample Hull.out
............\.........\Fonts
............\.........\.....\arial.ttf
............\.........\Hulls
............\.........\.....\drone.png
............\.........\.....\Drone1 large.png
............\.........\.....\Drone1.png
............\.........\.....\Fighter1.png
............\.........\.....\large sample.png
............\.........\.....\Sample Hull Cloaked.png
    

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