Description: Shows how to use MascotCapsule v3 for showing and rotating
* 3D models.
*
* Rotating the 3D objects is used to let the user change
* his viewing perspective because it s easier to rotate all objects
* than it is to rotate the 3D camera.
*
* The Model has two different animations. Switch between
* these by soft key "Change" and rotate the
* world/models with the joystick.
*
* This code is part of the Tips & Tricks section at
* www.SonyEricsson.com/developer
To Search:
File list (Check if you may need any files):
3DCameraUse\bin\3DCameraUse.jad
...........\...\3DCameraUse.jar
...........\res\action_01.mtra
...........\...\action_02.mtra
...........\...\test_model_haikei.mbac
...........\...\test_model_robo.mbac
...........\...\tex_001.bmp
...........\src\CameraUse3D.java
...........\...\Canvas3D.java
...........\bin
...........\res
...........\src
3DCameraUse