Description: High-performance game server framework that can be run independently, so files compiled into the game logic, the framework automatically load, network access layer performance is very good, the framework also contains an exception alerts and traffic monitoring, ideal for large concurrent game server development
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gameserver_framework\.DS_Store
....................\ESProxyFrame\bin\game.sh
....................\............\.uild\conftest.c
....................\............\.....\conftest.sh
....................\............\.....\Make.conf
....................\............\.....\Makefile
....................\............\conf\config.xml
....................\............\src\core\config.cpp
....................\............\...\....\log.cpp
....................\............\...\....\Makefile
....................\............\...\....\MarkupSTL.cpp
....................\............\...\....\memcheck.cpp
....................\............\...\....\net.cpp
....................\............\...\....\poller.cpp
....................\............\...\....\timerlist.cpp
....................\............\...\....\tm_task.cpp
....................\............\...\include\app_combo_protocol.h
....................\............\...\.......\atomic.h
....................\............\...\.......\atomic_asm.h
....................\............\...\.......\atomic_asm8.h
....................\............\...\.......\atomic_gcc.h
....................\............\...\.......\atomic_gcc8.h
....................\............\...\.......\cache.h
....................\............\...\.......\ChunkAlloc.hpp
....................\............\...\.......\config.h
....................\............\...\.......\core.def
....................\............\...\.......\data_platform_protocol.h
....................\............\...\.......\error.hpp
....................\............\...\.......\extend_http.h
....................\............\...\.......\HashMap.hpp
....................\............\...\.......\HashMapImp.hpp
....................\............\...\.......\jcache_fieldid.h
....................\............\...\.......\keydic.h
....................\............\...\.......\keydic.inl
....................\............\...\.......\likelydef.h
....................\............\...\.......\list.h
....................\............\...\.......\Lock.h
....................\............\...\.......\log.h
....................\............\...\.......\MarkupSTL.h
....................\............\...\.......\memcheck.h
....................\............\...\.......\mempool.h
....................\............\...\.......\module.h
....................\............\...\.......\myepoll.h
....................\............\...\.......\net.h
....................\............\...\.......\noncopyable.h
....................\............\...\.......\poller.h
....................\............\...\.......\shm_lock.h
....................\............\...\.......\shm_lock.hpp
....................\............\...\.......\ShmHashMap.hpp
....................\............\...\.......\Singleton.h
....................\............\...\.......\Singleton.inl
....................\............\...\.......\socket.h
....................\............\...\.......\SocketImpl.h
....................\............\...\.......\SVShm.hpp
....................\............\...\.......\timerlist.h
....................\............\...\.......\timestamp.h
....................\............\...\.......\tm_task.h
....................\............\...\proxy\cache.cpp
....................\............\...\.....\cgi_control.cpp
....................\............\...\.....\cgi_control.h
....................\............\...\.....\client_unit.cpp
....................\............\...\.....\client_unit.h
....................\............\...\.....\compress.cpp
....................\............\...\.....\compress.h
....................\............\...\.....\connect_info.cpp
....................\............\...\.....\connect_info.h
....................\............\...\.....\decode_unit.cpp
....................\............\...\.....\decode_unit.h
....................\............\...\.....\defs.h
....................\............\...\.....\dll.cpp
....................\............\...\.....\dll.h
....................\............\...\.....\global.cpp
....................\............\...\.....\global.h
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