Description: Using OpenGL to do a texture mapping, roaming scenario, suitable for beginners to learn.
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File list (Check if you may need any files):
魔方
....\bmp.cpp
....\bmp.dsp
....\bmp.dsw
....\bmp.ncb
....\bmp.opt
....\bmp.plg
....\Data
....\....\1 (1).bmp
....\....\1 (2).bmp
....\....\1.bmp
....\....\12.bmp
....\....\2.bmp
....\....\Back.bmp
....\....\Bottom.bmp
....\....\fall1.bmp
....\....\Front.bmp
....\....\left.bmp
....\....\NeHe1.bmp
....\....\reflection.bmp
....\....\right.bmp
....\....\tai.bmp
....\....\Thumbs.db
....\....\Tim.bmp
....\....\Top.bmp
....\....\try.bmp
....\....\warter.bmp
....\....\warter1.bmp
....\....\wood1.bmp
....\Debug
....\.....\bmp.exe
....\.....\bmp.ilk
....\.....\bmp.obj
....\.....\bmp.pch
....\.....\bmp.pdb
....\.....\StdAfx.obj
....\.....\vc60.idb
....\.....\vc60.pdb
....\ReadMe.txt
....\StdAfx.cpp
....\StdAfx.h