Description: Use the list box, spin buttons minimum step size 0.1, data transfer between classes, GDI memory mapping, Circle, fill color, shape of the mouse changes, random function, similar to the fight to control the game program
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File list (Check if you may need any files):
Game - 副本
...........\CircleDlg.cpp
...........\CircleDlg.h
...........\Debug
...........\.....\CircleDlg.obj
...........\.....\CircleDlg.sbr
...........\.....\Game.bsc
...........\.....\Game.exe
...........\.....\Game.ilk
...........\.....\Game.obj
...........\.....\Game.pch
...........\.....\Game.pdb
...........\.....\Game.res
...........\.....\Game.sbr
...........\.....\GameDlg.obj
...........\.....\GameDlg.sbr
...........\.....\StaticShow.obj
...........\.....\StaticShow.sbr
...........\.....\StdAfx.obj
...........\.....\StdAfx.sbr
...........\.....\vc60.idb
...........\.....\vc60.pdb
...........\Game.aps
...........\Game.clw
...........\Game.cpp
...........\Game.dsp
...........\Game.dsw
...........\Game.h
...........\Game.ncb
...........\Game.opt
...........\Game.plg
...........\Game.rc
...........\GameDlg.cpp
...........\GameDlg.h
...........\QQ.jpg
...........\ReadMe.txt
...........\res
...........\resource.h
...........\...\cur00001.cur
...........\...\cursor1.cur
...........\...\Game.ico
...........\...\Game.rc2
...........\StaticShow.cpp
...........\StaticShow.h
...........\StdAfx.cpp
...........\StdAfx.h