Description: directX prepared by the billiards game, you can run directly. Includes all source code, there can be transferred using a small game engine can be ported to other games.
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复件 台球(DirectX)\AA.MP3
..................\arrow.cur
..................\Bgmap.bmp
..................\Bitmap.cpp
..................\Bitmap.h
..................\blackball.bmp
..................\board.bmp
..................\button.bmp
..................\Button.cpp
..................\Button.h
..................\button1.bmp
..................\ButtonDiy.cpp
..................\ButtonDiy.h
..................\CLASSIC.MID
..................\Colitable.wav
..................\Cursor.bmp
..................\Cursor.cpp
..................\Cursor.h
..................\cursor1.cur
..................\ddraw.dsp
..................\DDraw.dsw
..................\DDraw.ncb
..................\DDraw.opt
..................\DDraw.plg
..................\.ebug\AA.MP3
..................\.....\arrow.cur
..................\.....\Bgmap.bmp
..................\.....\Bitmap.obj
..................\.....\Bitmap.sbr
..................\.....\blackball.bmp
..................\.....\board.bmp
..................\.....\button.bmp
..................\.....\Button.obj
..................\.....\button1.bmp
..................\.....\ButtonDiy.obj
..................\.....\CLASSIC.MID
..................\.....\Colitable.wav
..................\.....\Cursor.bmp
..................\.....\Cursor.obj
..................\.....\cursor1.cur
..................\.....\ddraw.bsc
..................\.....\ddraw.exe
..................\.....\ddraw.ilk
..................\.....\ddraw.opt
..................\.....\ddraw.pch
..................\.....\DDraw.pdb
..................\.....\demo6_1.obj
..................\.....\demo6_1.sbr
..................\.....\demo6_2.obj
..................\.....\demo6_3.obj
..................\.....\demo7_1.obj
..................\.....\demo7_10.obj
..................\.....\demo7_13.obj
..................\.....\demo7_8.obj
..................\.....\desktop.ini
..................\.....\DrawLine.obj
..................\.....\drop.wav
..................\.....\fire.bmp
..................\.....\Game.obj
..................\.....\Game.sbr
..................\.....\GeneralFunction.obj
..................\.....\greenball.bmp
..................\.....\heart.bmp
..................\.....\icon_bal.ico
..................\.....\Midi.mid
..................\.....\MiDi.obj
..................\.....\MovedRole.obj
..................\.....\Obstruction.obj
..................\.....\Partices.obj
..................\.....\pball.wav
..................\.....\Polygon.obj
..................\.....\redball.bmp
..................\.....\Res.res
..................\.....\resource.res
..................\.....\Role.obj
..................\.....\RoleList.obj
..................\.....\Sound.obj
..................\.....\Supply.obj
..................\.....\table.bmp
..................\.....\vc60.idb
..................\.....\vc60.pdb
..................\.....\water.bmp
..................\.....\whiteball.bmp
..................\.....\win.bmp
..................\.....\word.bmp
..................\.....\yellowball.bmp
..................\Defines.h
..................\DrawLine.cpp
..................\DrawLine.h
..................\drop.wav
..................\fire.bmp
..................\Game.cpp
..................\Game.h
..................\GeneralFunction.cpp
..................\GeneralFunction.h
..................\greenball.bmp
..................\heart.bmp
..................\icon_bal.ico
..................\MiDi.cpp
..................\MiDi.h