Description: With the desktop game GDI implementation, the game shows how to avoid screen flicker, if function drag pieces, beautiful interface is simple, welcome to download
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File list (Check if you may need any files):
Jump\ACRICEPR.GIF
....\bmpEnd.bmp
....\bmpStart.bmp
....\BtnFocus.wav
....\ChessMan.cpp
....\ChessMan.h
....\ChildView.cpp
....\ChildView.h
....\DlgRegister.cpp
....\DlgRegister.h
....\Jump.aps
....\Jump.chm
....\Jump.clw
....\Jump.cpp
....\Jump.h
....\Jump.hhp
....\Jump.ncb
....\Jump.opt
....\Jump.plg
....\Jump.rc
....\Jump.sln
....\Jump.suo
....\Jump.vcproj
....\JUMPHELP.HTM
....\MainFrm.cpp
....\MainFrm.h
....\RCa64839
....\RCa64907
....\RCa65331
....\RCa97325
....\ReadMe.txt
....\.ES\Chess01.bmp
....\...\Chess02.bmp
....\...\Chess03.bmp
....\...\Chess04.bmp
....\...\CIRCLE_W.CUR
....\...\CURSOR_H.CUR
....\...\Hand.cur
....\...\iconRigel.ico
....\...\Jump.ICO
....\...\Jump.rc2
....\...\Tile01.bmp
....\...\Tile02.bmp
....\...\Tile03.bmp
....\...\Tile04.bmp
....\...\Tile05.bmp
....\...\Tile06.bmp
....\...\Tile07.bmp
....\...\Toolbar.bmp
....\RESOURCE.H
....\SaveStep.LOG
....\Setup.bmp
....\StdAfx.cpp
....\StdAfx.h
....\SuperLink.cpp
....\SuperLink.h
....\Temp.bmp
....\TICK.WAV
....\RES
Jump