Description: Microsoft Kinect depth map display and processing in the depth map frames, each pixel has 2 bytes, and each byte of another eight, each pixel represented by 16 bits. Although there are 16 bits, but not all be used to store image data, from 0 to 2 is used to store user data.
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DepthBasics-D2D\app.ico
...............\Debug\DepthBasics-D2D.exe
...............\.....\DepthBasics-D2D.exe.embed.manifest.res
...............\.....\DepthBasics.res
...............\DepthBasics-D2D.sln
...............\DepthBasics-D2D.suo
...............\DepthBasics-D2D.vcxproj
...............\DepthBasics-D2D.vcxproj.user
...............\DepthBasics.cpp
...............\DepthBasics.h
...............\DepthBasics.rc
...............\ImageRenderer.cpp
...............\ImageRenderer.h
...............\resource.h
...............\stdafx.h
...............\Debug
DepthBasics-D2D