Description: The classical collision detection algorithm to detect packet QUICKHULL, replacement algorithm in two-dimensional and three-dimensional space
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cpptgp_3e
.........\chapter_01
.........\..........\expensive_calculator.cpp
.........\..........\game_over.cpp
.........\..........\game_over2.cpp
.........\..........\game_over3.cpp
.........\..........\game_stats.cpp
.........\..........\game_stats2.cpp
.........\..........\game_stats3.cpp
.........\..........\lost_fortune.cpp
.........\chapter_02
.........\..........\designers_network.cpp
.........\..........\die_roller.cpp
.........\..........\finicky_counter.cpp
.........\..........\guess_my_number.cpp
.........\..........\menu_chooser.cpp
.........\..........\play_again.cpp
.........\..........\play_again2.cpp
.........\..........\score_rater.cpp
.........\..........\score_rater2.cpp
.........\..........\score_rater3.cpp
.........\chapter_03
.........\..........\counter.cpp
.........\..........\heros_inventory.cpp
.........\..........\string_tester.cpp
.........\..........\tic-tac-toe_board.cpp
.........\..........\word_jumble.cpp
.........\chapter_04
.........\..........\hangman.cpp
.........\..........\heros_inventory2.cpp
.........\..........\heros_inventory3.cpp
.........\..........\high_scores.cpp
.........\chapter_05
.........\..........\give_me_a_number.cpp
.........\..........\global_reach.cpp
.........\..........\instructions.cpp
.........\..........\mad-lib.cpp
.........\..........\scoping.cpp
.........\..........\taking_damage.cpp
.........\..........\triple.cpp
.........\..........\yes_or_no.cpp
.........\chapter_06
.........\..........\inventory_displayer.cpp
.........\..........\inventory_referencer.cpp
.........\..........\referencing.cpp
.........\..........\swap.cpp
.........\..........\tic-tac-toe.cpp
.........\chapter_07
.........\..........\array_passer.cpp
.........\..........\inventory_displayer_pointer_ver.cpp
.........\..........\inventory_pointer.cpp
.........\..........\pointing.cpp
.........\..........\swap_pointer_ver.cpp
.........\..........\tic-tac-toe2.cpp
.........\chapter_08
.........\..........\constructor_critter.cpp
.........\..........\critter_caretaker.cpp
.........\..........\private_critter.cpp
.........\..........\simple_critter.cpp
.........\..........\static_critter.cpp
.........\chapter_09
.........\..........\critter_farm.cpp
.........\..........\friend_critter.cpp
.........\..........\game_lobby.cpp
.........\..........\heap.cpp
.........\..........\heap_data_member.cpp
.........\chapter_10
.........\..........\abstract_creature.cpp
.........\..........\blackjack.cpp
.........\..........\overriding_boss.cpp
.........\..........\polymorphic_bad_guy.cpp
.........\..........\simple_boss.cpp
.........\..........\simple_boss2.cpp