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Downloads SourceCode Graph program 3D Graphic
Title: Water Download
 Description: 3D Graphics with XNA Game Studio 4.0, making the source files of the wave effect
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5 Water\MyGame\MyGame\bin\x86\Debug\Content\brick_normal_map.xnb
.......\......\......\...\...\.....\.......\brick_texture_map.xnb
.......\......\......\...\...\.....\.......\brick_texture_map_0.xnb
.......\......\......\...\...\.....\.......\brick_wall.xnb
.......\......\......\...\...\.....\.......\Checker_0.xnb
.......\......\......\...\...\.....\.......\clouds.xnb
.......\......\......\...\...\.....\.......\CubeMapReflect.xnb
.......\......\......\...\...\.....\.......\GaussianBlur.xnb
.......\......\......\...\...\.....\.......\Ground.xnb
.......\......\......\...\...\.....\.......\LightingEffect.xnb
.......\......\......\...\...\.....\.......\MultiLightingEffect.xnb
.......\......\......\...\...\.....\.......\NormalMapEffect.xnb
.......\......\......\...\...\.....\.......\plane.xnb
.......\......\......\...\...\.....\.......\PointLightEffect.xnb
.......\......\......\...\...\.....\.......\PPDepthNormal.xnb
.......\......\......\...\...\.....\.......\PPLight.xnb
.......\......\......\...\...\.....\.......\PPLightMesh.xnb
.......\......\......\...\...\.....\.......\PPModel.xnb
.......\......\......\...\...\.....\.......\projected texture.xnb
.......\......\......\...\...\.....\.......\ProjectedTexture.xnb
.......\......\......\...\...\.....\.......\ShadowDepthEffect.xnb
.......\......\......\...\...\.....\.......\ShadowMapping.xnb
.......\......\......\...\...\.....\.......\ship.xnb
.......\......\......\...\...\.....\.......\ship_tex_0.xnb
.......\......\......\...\...\.....\.......\SimpleEffect.xnb
.......\......\......\...\...\.....\.......\skysphere_effect.xnb
.......\......\......\...\...\.....\.......\skysphere_mesh.xnb
.......\......\......\...\...\.....\.......\SpotLightEffect.xnb
.......\......\......\...\...\.....\.......\teapot.xnb
.......\......\......\...\...\.....\.......\VSM.xnb
.......\......\......\...\...\.....\.......\WaterEffect.xnb
.......\......\......\...\...\.....\.......\water_normal.xnb
.......\......\......\...\...\.....\MyGame.exe
.......\......\......\...\...\.....\MyGame.pdb
.......\......\......\Cameras\ArcBallCamera.cs
.......\......\......\.......\Camera.cs
.......\......\......\.......\ChaseCamera.cs
.......\......\......\.......\FreeCamera.cs
.......\......\......\CModel.cs
.......\......\......\Game.ico
.......\......\......\Game1.cs
.......\......\......\GameThumbnail.png
.......\......\......\Materials\Material.cs
.......\......\......\.........\MultiLightingMaterial.cs
.......\......\......\.........\PointLightMaterial.cs
.......\......\......\.........\ProjectedTextureMaterial.cs
.......\......\......\.........\SpotLightMaterial.cs
.......\......\......\MyGame.csproj
.......\......\......\MyGame.csproj.Debug.cachefile
.......\......\......\MyGame.csproj.user
.......\......\......\obj\x86\Debug\cachefile-MyGameContent-targetpath.txt
.......\......\......\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
.......\......\......\...\...\.....\Microsoft.Xna.Framework.RuntimeProfile.txt
.......\......\......\...\...\.....\MyGame.csproj.FileListAbsolute.txt
.......\......\......\...\...\.....\MyGame.exe
.......\......\......\...\...\.....\MyGame.pdb
.......\......\......\...\...\.....\ResolveAssemblyReference.cache
.......\......\......\PPPointLight.cs
.......\......\......\PrelightingRenderer.cs
.......\......\......\Program.cs
.......\......\......\...perties\AssemblyInfo.cs
.......\......\......\SkySphere.cs
.......\......\......\TargetCamera.cs
.......\......\......\Water.cs
.......\......\......Content\brick_normal_map.jpg
.......\......\.............\brick_texture_map.jpg
.......\......\.............\brick_wall.FBX
.......\......\.............\Checker.bmp
.......\......\.............\clouds.dds
.......\......\.............\CubeMapReflect.fx
.......\......\.............\GaussianBlur.fx
.......\......\.............\Ground.x
.......\......\.............\LightingEffect.fx
.......\......\.............\MultiLightingEffect.fx
.......\......\.............\MyGameContent.contentproj
.......\......\.............\NormalMapEffect.fx
.......\......\.............\obj\Debug\Design

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