Description: PRG game characters move around based on VC++ module example, a virtual frame up area is the range of characters can come outside this range is not an example of a simple reference purposes only.
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File list (Check if you may need any files):
CGDATA\Cursor.bmp
......\fighter.bmp
......\MAP1.bmp
......\puyo.bmp
RES\Sample.ico
AboutDlg.cpp
AboutDlg.h
Action.cpp
Action.h
Battle.cpp
Battle.h
Character.cpp
Character.h
Config.h
coordinate.h
DrawImage.cpp
DrawImage.h
Image.cpp
Image.h
MainWin.cpp
MainWin.h
resource.h
Sample.cpp
Sample.dsp
Sample.dsw
Sample.h
Sample.rc
Sprite.cpp
Sprite.h
StdAfx.cpp
StdAfx.h
CGDATA
RES