Description: Impulse Based Rigid Body Simulator
This zip file contains only the Windows 95/98/00/NT binary and
some example scenes. The source code will be available shortly.
(After some restructuting/optimization. Since I use SWIFT for
nearest feature detection, I also need to sort out the redistribution
issues related to SWIFT or write my own nearest feature stuff)
To Search:
File list (Check if you may need any files):
rbody\codebase
.....\........\include
.....\........\.......\glut.h
.....\........\.......\tiff.h
.....\........\.......\tiffio.h
.....\........\lib
.....\........\...\glut.dll
.....\........\...\glut.lib
.....\........\...\glut32.dll
.....\........\...\glut32.lib
.....\........\...\LIBFLEX.lib
.....\........\...\libtiff.a
.....\........\...\libtiff.lib
.....\........\...\OPENGL32.LIB
.....\........\src
.....\........\...\common
.....\........\...\......\algebra.cpp
.....\........\...\......\algebra.h
.....\........\...\......\comments.h
.....\........\...\......\common.dep
.....\........\...\......\common.dsp
.....\........\...\......\common.mak
.....\........\...\......\common.plg
.....\........\...\......\containers.h
.....\........\...\......\directX.cpp
.....\........\...\......\directX.h
.....\........\...\......\global.h
.....\........\...\......\graphics.cpp
.....\........\...\......\graphics.h
.....\........\...\......\Makefile
.....\........\...\......\Makefile.djgpp
.....\........\...\......\openGL.cpp
.....\........\...\......\openGL.h
.....\........\...\......\os.cpp
.....\........\...\......\os.h
.....\........\...\......\str.h
.....\........\...\rigid
.....\........\...\.....\IFACE.H
.....\........\...\.....\inertia.cpp
.....\........\...\.....\lex.mesh.cpp
.....\........\...\.....\lex.scene.cpp
.....\........\...\.....\MATH2D.H
.....\........\...\.....\MATH3D.CPP
.....\........\...\.....\MATH3D.H
.....\........\...\.....\mesh.l
.....\........\...\.....\mesh.tab.c
.....\........\...\.....\mesh.tab.h
.....\........\...\.....\mesh.y
.....\........\...\.....\meshReader.cpp
.....\........\...\.....\mySimulation.cpp
.....\........\...\.....\mySimulation.h
.....\........\...\.....\Physics.cpp
.....\........\...\.....\PHYSICS.H
.....\........\...\.....\psystem.cpp
.....\........\...\.....\psystem.h
.....\........\...\.....\ReadMe.txt
.....\........\...\.....\res
.....\........\...\.....\...\rigid.ico
.....\........\...\.....\...\rigid.rc2
.....\........\...\.....\resource.h
.....\........\...\.....\rigid.aps
.....\........\...\.....\rigid.clw
.....\........\...\.....\rigid.cpp
.....\........\...\.....\rigid.dsp
.....\........\...\.....\rigid.h
.....\........\...\.....\rigid.plg
.....\........\...\.....\rigid.rc
.....\........\...\.....\rigidDlg.cpp
.....\........\...\.....\rigidDlg.h
.....\........\...\.....\scene.l
.....\........\...\.....\scene.y
.....\........\...\.....\sceneReader.cpp
.....\........\...\.....\Simulation.cpp
.....\........\...\.....\Simulation.h
.....\........\...\.....\StdAfx.cpp
.....\........\...\.....\StdAfx.h
.....\........\...\.....\swift
.....\........\...\.....\.....\fileio.cpp
.....\........\...\.....\.....\lut.cpp
.....\........\...\.....\.....\mesh.cpp
.....\........\...\.....\.....\mesh_hier.cpp
.....\........\...\.....\.....\mesh_utils.cpp
.....\........\...\.....\.....\object.cpp
.....\........\...\.....\.....\pair.cpp
.....\........\...\.....\.....\scene.cpp
.....\........\...\.....\.....\SWIFT.h
.....\........\...\.....\.....\SWIFT_array.h
.....\........\...\.....\.....\SWIFT_boxnode.h
.....\........\...\.....\.....\SWIFT_common.h
.....\........\...\.....\.....\SWIFT_config.h
.....\........\...\.....\.....\SWIFT_fileio.h
.....\........\...\.....\.....\SWIFT_linalg.h
.....\........\...\.....\.....\SWIFT_lut.h
.....\........\...\.....\.....\SWIFT_mesh.h
.....\........\...\.....\.....\SWIFT_mesh_utils.h
.....\........\...\.....\.....\SWIFT_object.h
.....\........\...\.....\.....\SWIFT_pair.h
.....\........\...\src.dsw
.....\........\...\src.ncb
.....\........\...\src.opt