Description: Dynamic 3D terrain generation and simulation. Key technology used: randomly generated terrain elevation, terrain smoothing, determined according to the terrain elevation colors, terrain dynamically generated using quadrilateral approximate simulation methods to achieve terrain rendering
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MyTerrain2fractional
....................\MainFrm.cpp
....................\MainFrm.h
....................\MyTerrain2.clw
....................\MyTerrain2.cpp
....................\MyTerrain2.dsp
....................\MyTerrain2.dsw
....................\MyTerrain2.h
....................\MyTerrain2.ncb
....................\MyTerrain2.opt
....................\MyTerrain2.plg
....................\MyTerrain2.rc
....................\MyTerrain2Doc.cpp
....................\MyTerrain2Doc.h
....................\MyTerrain2View.cpp
....................\MyTerrain2View.h
....................\RES
....................\...\MyTerrain2.ico
....................\...\MyTerrain2.rc2
....................\...\MyTerrain2Doc.ico
....................\...\Toolbar.bmp
....................\ReadMe.txt
....................\Release
....................\.......\MyTerrain2.exe
....................\Resource.h
....................\StdAfx.cpp
....................\StdAfx.h