Description: Through the game can be learned some of the basics, such as: how to record the selected widget ID, set when initializing the availability status of each location, initialize each character grid position, the parties set the initial picture frame, set the initial position of the parties grid, Set the last line of both location is unavailable, set the last line in the middle of two positions available on the keyboard by pressing the up, down, left, or right to move the character box to define the size of each character grid, a total of x* y (x = 4, y = 5) personal matter related to grid code comments: PStyle = PStyles.P2V //record checkered pattern pl = panel1 // record selected widget ID PosX = intX (panel1) // Record selected widget in the coordinate array column index PosY = intY (panel1) // Record the selected widget in the coordinate array row index
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File list (Check if you may need any files):
huarongdao\HuaRongDao\app.config
..........\..........\Form1.cs
..........\..........\Form1.Designer.cs
..........\..........\Form1.resx
..........\..........\HuaRongDao.csproj
..........\..........\image\001.jpg
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..........\..........\.....\003.jpg
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..........\..........\.....\010.jpg
..........\..........\.....\a1.jpg
..........\..........\.....\a10.jpg
..........\..........\.....\a2.jpg
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..........\..........\.....\a7.jpg
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..........\..........\.....\a9.jpg
..........\..........\Program.cs
..........\..........\...perties\AssemblyInfo.cs
..........\..........\..........\Resources.Designer.cs
..........\..........\..........\Resources.resx
..........\..........\..........\Settings.Designer.cs
..........\..........\..........\Settings.settings
..........\HuaRongDao.sln
..........\HuaRongDao.suo
..........\..........\image
..........\..........\Properties
..........\HuaRongDao
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