Description: classical wave algorithm, in the background, joined the wave refraction effects
- [J2MEexplosive.Rar] - J2ME version prepared by the click games
- [OpenGL_3d_terrain] - This procedure is used to achieve three-
- [waterWave] - simulated water ripple effect, inside th
- [MyMulDOpenGL] - a document based on the number of MFC Op
- [shuipowenkuosan] - Functions/Classes:
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- [specialfx] - Appears with a picture of the dialog box
- [fire] - Particle System with OpenGL realize the
- [Ripple] - VC prepared Shuibo algorithm demo progra
- [WaterScr0.03] - 2d water ripple code gdi+ Vc very beauti
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