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Title: openGLRoaming Download
 Description: In win32 application engineering, the use opengl achieve a three-dimensional scene building, roaming, including all project source code and related resources
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虚拟环境漫游系统\虚拟环境漫游系统\A08_显示3D模型\BAISCOBJ.CPP
................\................\..............\BAISCOBJ.H
................\................\..............\GLFont.cpp
................\................\..............\GLFont.h
................\................\..............\OpenGL.cpp
................\................\..............\OpenGL.h
................\................\..............\ReadMe.txt
................\................\..............\StdAfx.cpp
................\................\..............\StdAfx.h
................\................\..............\test.dsw
................\................\..............\test.ncb
................\................\..............\test.opt
................\................\..............\显示3D模型.cpp
................\................\..............\显示3D模型.dsp
................\................\..............\显示3D模型.dsw
................\................\..............\显示3D模型.ncb
................\................\..............\显示3D模型.opt
................\................\..............\显示3D模型.plg
................\................\include\3DS.CPP
................\................\.......\3DS.H
................\................\.......\anorms.h
................\................\.......\bitmap.h
................\................\.......\explosion.cpp
................\................\.......\explosion.h
................\................\.......\InputSystem.cpp
................\................\.......\InputSystem.h
................\................\.......\md2.cpp
................\................\.......\md2.h
................\................\.......\Particles.cpp
................\................\.......\Particles.h
................\................\.......\texture.h
................\................\.......\texture.lib
................\................\.......\vector.h
................\................\.......\vectorlib.h
................\................\运行程序\data\3ds\000.3DS
................\................\........\....\...\123.3DS
................\................\........\....\...\82car.3DS
................\................\........\....\...\car_dealers1.bmp
................\................\........\....\...\grass1.bmp
................\................\........\....\...\hind011.bmp
................\................\........\....\...\loader.bmp
................\................\........\....\...\qinangzuo1.3DS
................\................\........\....\...\scud-launcher1.bmp
................\................\........\....\...\直升机0.3ds
................\................\........\....\...\航天发射台.3ds
................\................\........\....\...\轿车0.3ds
................\................\........\....\...\铲车.3ds
................\................\........\....\...\飞机1.3ds
................\................\........\....\aa.txt
................\................\........\....\.vi\00.avi
................\................\........\....\...\01.avi
................\................\........\....\...\02.avi
................\................\........\....\...\03.avi
................\................\........\....\...\04.avi
................\................\........\....\...\05.avi
................\................\........\....\...\06.avi
................\................\........\....\...\07.avi
................\................\........\....\...\08.avi
................\................\........\....\...\09.avi
................\................\........\....\...\10.avi
................\................\........\....\...\11.avi
................\................\........\....\...\12.avi
................\................\........\....\bb.txt
................\................\........\....\images\0FRONT.BMP
................\................\........\....\......\0LEFT.BMP
................\................\........\....\......\0RBACK.BMP
................\................\........\....\......\0RIGHT.BMP
................\................\........\....\......\0TOP.BMP
................\................\........\....\......\1

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