Description: java game development, the screen is horizontal, the plane hit a game total of 18 types of enemies
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File list (Check if you may need any files):
StarWars
........\lib
........\...\LGame-Simple-0.2.5
........\...\LGame-Simple-0.2.5.jar
........\...\..................\com
........\...\..................\...\jcraft
........\...\..................\...\......\jogg
........\...\..................\...\......\....\Buffer.class
........\...\..................\...\......\....\Packet.class
........\...\..................\...\......\....\Page.class
........\...\..................\...\......\....\StreamState.class
........\...\..................\...\......\....\SyncState.class
........\...\..................\...\......\jorbis
........\...\..................\...\......\......\Block.class
........\...\..................\...\......\......\CodeBook$DecodeAux.class
........\...\..................\...\......\......\CodeBook.class
........\...\..................\...\......\......\Comment.class
........\...\..................\...\......\......\Drft.class
........\...\..................\...\......\......\DspState.class
........\...\..................\...\......\......\Floor0$EchstateFloor0.class
........\...\..................\...\......\......\Floor0$InfoFloor0.class
........\...\..................\...\......\......\Floor0$LookFloor0.class
........\...\..................\...\......\......\Floor0.class
........\...\..................\...\......\......\Floor1$EchstateFloor1.class
........\...\..................\...\......\......\Floor1$InfoFloor1.class
........\...\..................\...\......\......\Floor1$LookFloor1.class
........\...\..................\...\......\......\Floor1$Lsfit_acc.class
........\...\..................\...\......\......\Floor1.class
........\...\..................\...\......\......\FuncFloor.class
........\...\..................\...\......\......\FuncMapping.class
........\...\..................\...\......\......\FuncResidue.class
........\...\..................\...\......\......\FuncTime.class
........\...\..................\...\......\......\Info.class
........\...\..................\...\......\......\InfoMode.class
........\...\..................\...\......\......\JOrbisException.class
........\...\..................\...\......\......\Lookup.class
........\...\..................\...\......\......\Lpc.class
........\...\..................\...\......\......\Lsp.class
........\...\..................\...\......\......\Mapping0$InfoMapping0.class
........\...\..................\...\......\......\Mapping0$LookMapping0.class
........\...\..................\...\......\......\Mapping0.class
........\...\..................\...\......\......\Mdct.class
........\...\..................\...\......\......\PsyInfo.class
........\...\..................\...\......\......\PsyLook.class
........\...\..................\...\......\......\Residue0$InfoResidue0.class
........\...\..................\...\......\......\Residue0$LookResidue0.class
........\...\..................\...\......\......\Residue0.class
........\...\..................\...\......\......\Residue1.class
........\...\..................\...\......\......\Residue2.class
........\...\..................\...\......\......\StaticCodeBook.class
........\...\..................\...\......\......\Time0.class
........\...\..................\...\......\......\Util.class
........\...\..................\...\......\......\VorbisFile$SeekableInputStream.class
........\...\..................\...\......\......\VorbisFile.class
........\...\..................\javazoom
........\...\..................\........\jlme
........\...\..................\........\....\decoder
........\...\..................\........\....\.......\BitReserve.class
........\...\..................\........\....\.......\BitStream.class
........\...\..................\........\....\.......\Decoder.class
........\...\..................\........\....\.......\Header.class
........\...\..................\........\....\.......\HuffmanTables$Huffman.class
........\...\..................\........\....\.......\HuffmanTables.class
........\...\..................\........\....\.......\LayerIIIDecoder$Channel.class
........\...\..................\........\....\.......\Lay