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 Description: Cryengine 3.5.4 freeskd code
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Code\CryEngine\CryAction\ActionMapManager.h
....\.........\.........\.nimation\PoseModifier\IKTorsoAim.h
....\.........\.........\.........\............\LookAtSimple.h
....\.........\.........\.........Graph\AnimationGraphCVars.h
....\.........\.........\CooperativeAnimationManager\CooperativeAnimation.h
....\.........\.........\...........................\CooperativeAnimationManager.h
....\.........\.........\CryAction.h
....\.........\.........\CryActionHeaders.vcxproj
....\.........\.........\CryActionHeaders.vcxproj.filters
....\.........\.........\CryActionPhysicQueues.h
....\.........\.........\EquipmentManager.h
....\.........\.........\GameObjects\GameObject.h
....\.........\.........\GameXmlParamReader.h
....\.........\.........\IActionMapManager.h
....\.........\.........\IActorSystem.h
....\.........\.........\IAnimatedCharacter.h
....\.........\.........\IAnimationGraph.h
....\.........\.........\IAnimationGraph_info.h
....\.........\.........\IAnimationStateNode.h
....\.........\.........\ICheckPointSystem.h
....\.........\.........\ICooperativeAnimationManager.h
....\.........\.........\ICryMannequin.h
....\.........\.........\ICryMannequinDefs.h
....\.........\.........\ICryMannequinEditor.h
....\.........\.........\ICryMannequinUserParams.h
....\.........\.........\IEffectSystem.h
....\.........\.........\IForceFeedbackSystem.h
....\.........\.........\IGameObject.h
....\.........\.........\IGameObjectSystem.h
....\.........\.........\IGamePhysicsSettings.h
....\.........\.........\IGameplayRecorder.h
....\.........\.........\IGameRulesSystem.h
....\.........\.........\IGameSessionHandler.h
....\.........\.........\IInteractor.h
....\.........\.........\IItem.h
....\.........\.........\IItemSystem.h
....\.........\.........\ILevelSystem.h
....\.........\.........\ILoadGame.h
....\.........\.........\IMetadataRecorder.h
....\.........\.........\IMovementController.h
....\.........\.........\Inventory.h
....\.........\.........\IPlayerProfiles.h
....\.........\.........\IRangeSignaling.h
....\.........\.........\ISaveGame.h
....\.........\.........\ISharedParamsManager.h
....\.........\.........\ISubtitleManager.h
....\.........\.........\ItemParams.h
....\.........\.........\ItemSystem.h
....\.........\.........\IUIDraw.h
....\.........\.........\IVehicleSystem.h
....\.........\.........\IViewSystem.h
....\.........\.........\IWeapon.h
....\.........\.........\IWorldQuery.h
....\.........\.........\LivePreview\RealtimeRemoteUpdate.h
....\.........\.........\Network\NetActionSync.h
....\.........\.........\.......\SerializeBits.h
....\.........\.........\.......\SerializeDirHelper.h
....\.........\.........\.......\VoiceListener.h
....\.........\.........\PersistantDebug.h
....\.........\.........\.layerProfiles\PlayerProfile.h
....\.........\.........\..............\PlayerProfileManager.h
....\.........\.........\SharedParams\ISharedParams.h
....\.........\.........\............\SharedParamsManager.h
....\.........\.........\............\SharedParamsTypeInfo.h
....\.........\.........\TestSystem\IGameStateRecorder.h
....\.........\.........\UIDraw\UIDraw.h
....\.........\.........\VehicleSystem\VehicleModificationParams.h
....\.........\.........\.............\VehicleNoiseGenerator.h
....\.........\.........\.............\VehicleParams.h
....\.........\...Common\AABBSV.h
....\.........\.........\AgentParams.h
....\.........\.........\AgePriorityQueue.h
....\.........\.........\AIFormationDescriptor.h
....\.........\.........\AISystemListener.h
....\.........\.........\Allocator.h
....\.........\.........\AnimKey.h
....\.........\.........\auto_vector.h
....\.........\.........\BaseTypes.h
....\.........\.........\.ehaviorTree\Action.h
....\.........\.........\............\CommonNodes.h
....\.........\.........\............\Composite.h
....\.........\.........\............\Decorator.h
....\.........\.........\............\IBehaviorTree.h
....\.........\.........\............\Loop.h
....\.........\.........\............\Node.h
....\.........\.........\............\NodeFactory.h
....\.........\.........\.

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