Description: Making use of VC++6.0 Sokoban procedures. Some help for beginners, hope that we progress together, learn together, and strive to do programmer.
To Search:
File list (Check if you may need any files):
推箱子\第4章 推箱子\skyblue_BoxMan\BoxMan.cpp
......\............\..............\BoxMan.h
......\............\..............\BoxManWnd.cpp
......\............\..............\BoxManWnd.h
......\............\..............\......_Editer\BoxMan_Edit.cpp
......\............\..............\.............\BoxMan_Edit.h
......\............\..............\.............\BoxMan_Editer.aps
......\............\..............\.............\BoxMan_Editer.clw
......\............\..............\.............\BoxMan_Editer.cpp
......\............\..............\.............\BoxMan_Editer.dsp
......\............\..............\.............\BoxMan_Editer.dsw
......\............\..............\.............\BoxMan_Editer.h
......\............\..............\.............\BoxMan_Editer.ncb
......\............\..............\.............\BoxMan_Editer.opt
......\............\..............\.............\BoxMan_Editer.plg
......\............\..............\.............\BoxMan_Editer.rc
......\............\..............\.............\BoxMan_EditerDoc.cpp
......\............\..............\.............\BoxMan_EditerDoc.h
......\............\..............\.............\BoxMan_EditerView.cpp
......\............\..............\.............\BoxMan_EditerView.h
......\............\..............\.............\Boxman_EditerWnd.cpp
......\............\..............\.............\Boxman_EditerWnd.h
......\............\..............\.............\Debug\BoxMan_Editer.exe
......\............\..............\.............\.....\map.info
......\............\..............\.............\LoadMapDlg.cpp
......\............\..............\.............\LoadMapDlg.h
......\............\..............\.............\MainFrm.cpp
......\............\..............\.............\MainFrm.h
......\............\..............\.............\map.info
......\............\..............\.............\map.info.bak
......\............\..............\.............\ReadMe.txt
......\............\..............\.............\res\BoxMan_Editer.ico
......\............\..............\.............\...\BoxMan_Editer.rc2
......\............\..............\.............\...\BoxMan_EditerDoc.ico
......\............\..............\.............\...\ico00001.ico
......\............\..............\.............\...\ico00002.ico
......\............\..............\.............\...\ico00003.ico
......\............\..............\.............\...\ico00004.ico
......\............\..............\.............\...\ico00005.ico
......\............\..............\.............\...\idr_icon.ico
......\............\..............\.............\resource.h
......\............\..............\.............\StdAfx.cpp
......\............\..............\.............\StdAfx.h
......\............\..............\Debug\BoxMan.obj
......\............\..............\.....\BoxManWnd.obj
......\............\..............\.....\HelpDlg.obj
......\............\..............\.....\map.info
......\............\..............\.....\MissionLevelDlg.obj
......\............\..............\.....\skyblue_BoxMan.exe
......\............\..............\.....\skyblue_BoxMan.ilk
......\............\..............\.....\skyblue_BoxMan.obj
......\............\..............\.....\skyblue_BoxMan.pch
......\............\..............\.....\skyblue_BoxMan.pdb
......\............\..............\.....\skyblue_BoxMan.res
......\............\..............\.....\StdAfx.obj
......\............\..............\.....\vc60.idb
......\............\..............\.....\vc60.pdb
......\............\..............\help.bmp
......\............\..............\help1.bmp
......\............\..............\HelpDlg.cpp
......\............\..............\HelpDlg.h
......\............\..............\MainFrm.cpp
......\............\..............\MainFrm.h
......\............\..............\map.info
......\............\..............\map.info.bak
......\............\..............\MissionLevelDlg.cpp
......\............\..............\MissionLevelDlg.h
......\............\..............\move.wav
......\............\..............\push.wa