Description: C++ implementation tanks war, a specific interface and detailed program source code.
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File list (Check if you may need any files):
Tank Tank - 副本 (2)\Tank Tank.sln
....................\Tank Tank.suo
....................\.........\Tank Tank.vcproj
....................\.........\event_2.cpp
....................\.........\explode.cpp
....................\.........\ReadMe.txt
....................\.........\explode_draw.h
....................\.........\explode_draw.cpp
....................\.........\run.h
....................\.........\stdafx.h
....................\.........\tank.cpp
....................\.........\AI.cpp
....................\.........\AI.h
....................\.........\UI.h
....................\.........\event_2.h
....................\.........\UI.cpp
....................\.........\word_map.cpp
....................\.........\stdafx.cpp
....................\.........\event_3.h
....................\.........\event_3.cpp
....................\.........\Map.cpp
....................\.........\run.cpp
....................\.........\Tank Tank.h
....................\.........\small.ico
....................\.........\Tank Tank.ico
....................\.........\Tank Tank.vcproj.WIN-IC2F4NHIOHU.Administrator.user
....................\.........\map.txt
....................\.........\event_1.cpp
....................\.........\tank.h
....................\.........\search_road.h
....................\.........\search_road.cpp
....................\.........\Map.h
....................\.........\Tank Tank.rc
....................\.........\head.h
....................\.........\bulletF.h
....................\.........\bullet_draw.cpp
....................\.........\word_map.h
....................\.........\explode.h
....................\.........\bullet_draw.h
....................\.........\EventProcesser.cpp
....................\.........\Resource.h
....................\.........\Tank Tank.aps
....................\.........\draw_tank.cpp
....................\.........\bulletF.cpp
....................\.........\event_1.h
....................\.........\draw_tank.h
....................\.........\Tank Tank.cpp
....................\.........\EventProcesser.h
....................\.........\Tank res\background.bmp
....................\.........\........\MAP\0.bmp
....................\.........\........\...\1.bmp
....................\.........\........\...\2.bmp
....................\.........\........\...\3.bmp
....................\.........\........\...\4.bmp
....................\.........\........\...\5.bmp
....................\.........\........\...\6.bmp
....................\.........\........\...\7.bmp
....................\.........\........\...\8.bmp
....................\.........\........\tank\bg.bmp
....................\.........\........\....\0.bmp
....................\.........\........\....\1.bmp
....................\.........\........\....\2.bmp
....................\.........\........\....\3.bmp
....................\.........\........\....\4.bmp
....................\.........\........\....\5.bmp
....................\.........\........\....\6.bmp
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....................\.........\........\....\11.bmp
....................\.........\........\....\12.bmp
....................\.........\........\....\13.bmp
....................\.........\........\....\14.bmp
....................\.........\........\....\15.bmp
....................\.........\........\....\bitmap34.bmp
....................\.........\........\....\life.bmp
....................\.........\........\bullet\0.bmp
....................\.........\........\......\1.bmp
....................\.........\........\explode\1.bmp
....................\.........\........\.......\0.bmp
....................\.........\........\UI\NEWG0.bmp
....................\.........\........\..\NEWG1.bmp
....................\.........\........\..\over.bmp
....................\.........\........\..\NEW0.bmp
....................\.........\........\..\NEW1.bmp
....................\.........\........\..\background0.bmp
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