Description: This program can open the Kinect camera and the output depth and RGB images, this program requires a Kinect and the corresponding driver support
To Search:
File list (Check if you may need any files):
FirstKinectApp\BgrImageShader\BgrImageShader.csproj
..............\..............\bin\Debug\BgrImageShader.dll
..............\..............\...\.....\BgrImageShader.pdb
..............\..............\obj\Debug\BgrImageShader.csproj.FileListAbsolute.txt
..............\..............\...\.....\BgrImageShader.dll
..............\..............\...\.....\BgrImageShader.pdb
..............\..............\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
..............\..............\Properties\AssemblyInfo.cs
..............\..............\Shader.cs
..............\FirstKinectApp\App.xaml
..............\..............\App.xaml.cs
..............\..............\bin\Debug\2084snapshot.jpg
..............\..............\...\.....\2119snapshot.jpg
..............\..............\...\.....\2134snapshot.jpg
..............\..............\...\.....\BgrImageShader.dll
..............\..............\...\.....\BgrImageShader.pdb
..............\..............\...\.....\FirstKinectApp.exe
..............\..............\...\.....\FirstKinectApp.pdb
..............\..............\...\.....\FirstKinectApp.vshost.exe
..............\..............\...\.....\FirstKinectApp.vshost.exe.manifest
..............\..............\...\Microsoft.Research.Kinect.dll
..............\..............\FirstKinectApp.csproj
..............\..............\images\leftHand.png
..............\..............\......\rightHand.png
..............\..............\MainWindow.xaml
..............\..............\MainWindow.xaml.cs
..............\..............\obj\x86\Debug\App.g.cs
..............\..............\...\...\.....\App.g.i.cs
..............\..............\...\...\.....\DesignTimeResolveAssemblyReferences.cache
..............\..............\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
..............\..............\...\...\.....\FirstKinectApp.csproj.FileListAbsolute.txt
..............\..............\...\...\.....\FirstKinectApp.exe
..............\..............\...\...\.....\FirstKinectApp.g.resources
..............\..............\...\...\.....\FirstKinectApp.pdb
..............\..............\...\...\.....\FirstKinectApp.Properties.Resources.resources
..............\..............\...\...\.....\FirstKinectApp_Content.g.i.cs
..............\..............\...\...\.....\FirstKinectApp_MarkupCompile.cache
..............\..............\...\...\.....\FirstKinectApp_MarkupCompile.i.cache
..............\..............\...\...\.....\GenerateResource.read.1.tlog
..............\..............\...\...\.....\GenerateResource.write.1.tlog
..............\..............\...\...\.....\MainWindow.baml
..............\..............\...\...\.....\MainWindow.g.cs
..............\..............\...\...\.....\MainWindow.g.i.cs
..............\..............\...\...\.....\ResolveAssemblyReference.cache
..............\..............\...\...\.....\TempPE\Properties.Resources.Designer.cs.dll
..............\..............\Properties\AssemblyInfo.cs
..............\..............\..........\Resources.Designer.cs
..............\..............\..........\Resources.resx
..............\..............\..........\Settings.Designer.cs
..............\..............\..........\Settings.settings
..............\FirstKinectApp.sln
..............\FirstKinectApp.suo
..............\KinectLib\bin\Debug\KinectLib.dll
..............\.........\...\.....\KinectLib.pdb
..............\.........\...\.....\Microsoft.Research.Kinect.dll
..............\.........\KinectLib.csproj
..............\.........\KinectSensor .cs
..............\.........\obj\Debug\DesignTimeResolveAssemblyReferencesInput.cache
..............\.........\...\.....\KinectLib.csproj.FileListAbsolute.txt
..............\.........\...\.....\KinectLib.dll
..............\.........\...\.....\KinectLib.pdb
..............\.........\Properties\AssemblyInfo.cs
..............\FirstKinectApp\obj\x86\Debug\TempPE
..............\BgrImageShader\obj\Debug\TempPE
..............\FirstKinectApp\obj\x86\Debug
..............\KinectLib\obj\Debug\TempPE
..............\BgrImageShader\bin\Debug
..............\..............\...\Release
..............\.............