Description: Fluid generated code, using sine wave superposition method is useful, please treasure.
To Search:
File list (Check if you may need any files):
3D_View_Flood_6.0.2(SourceCode)\3D_View_Flood_6.0.2(SourceCode)\3D_View_Flood\3D_View_Flood.dsp
...............................\...............................\.............\3D_View_Flood.dsw
...............................\...............................\.............\3D_View_Flood.ncb
...............................\...............................\.............\3D_View_Flood.opt
...............................\...............................\.............\3D_View_Flood.plg
...............................\...............................\.............\BackSound.h
...............................\...............................\.............\Bass.dll
...............................\...............................\.............\Bass.lib
...............................\...............................\.............\BillBoard.cpp
...............................\...............................\.............\BillBoard.h
...............................\...............................\.............\bitmap1.bmp
...............................\...............................\.............\brute_force.cpp
...............................\...............................\.............\brute_force.h
...............................\...............................\.............\Debug\3D_View_Flood.exe
...............................\...............................\.............\FILE.CPP
...............................\...............................\.............\FILE.H
...............................\...............................\.............\Fog.cpp
...............................\...............................\.............\Fog.h
...............................\...............................\.............\GL\alut.h
...............................\...............................\.............\..\GL.H
...............................\...............................\.............\..\GLAUX.H
...............................\...............................\.............\..\glew.h
...............................\...............................\.............\..\glext.h
...............................\...............................\.............\..\glpng.h
...............................\...............................\.............\..\GLU.H
...............................\...............................\.............\..\glut.h
...............................\...............................\.............\..\MSCREATE.DIR
...............................\...............................\.............\GLAUX.LIB
...............................\...............................\.............\glew32.dll
...............................\...............................\.............\glu32.dll
...............................\...............................\.............\GLU32.LIB
...............................\...............................\.............\glut.dll
...............................\...............................\.............\glut.lib
...............................\...............................\.............\glut32.dll
...............................\...............................\.............\glut32.lib
...............................\...............................\.............\height128.raw
...............................\...............................\.............\icon1.ico
...............................\...............................\.............\input.txt
...............................\...............................\.............\LensFlare.cpp
...............................\...............................\.............\LensFlare.h
...............................\...............................\.............\lightmap.raw
...............................\...............................\.............\main.cpp
...............................\...............................\.............\opengl32.dll
...............................\...............................\.............\OPENGL32.LIB
...............................\...............................\.............\particle.cpp
...............................\..........