Description: The use of Qt development tools, with C++ prepared a game. Stand-alone version can be alone in a Battle City game, the main army tank toward the keyboard can be free to move in eight directions concurrent shells, but also has the fire in eight directions super capability to handle the demise of bullets and explosions tanks, obstacles features such as object halt the enemy tanks can move freely concurrent shells
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tankwarover
...........\audio
...........\.....\EXPL.WAV
...........\.....\MEDGUN.WAV
...........\.....\ZAP1.WAV
...........\.....\eatBlood.WAV
...........\.....\midi02.mid
...........\audio.cpp
...........\audio.h
...........\blood.cpp
...........\blood.h
...........\explode.cpp
...........\explode.h
...........\images
...........\......\0.gif
...........\......\1.gif
...........\......\10.gif
...........\......\2.gif
...........\......\3.gif
...........\......\4.gif
...........\......\5.gif
...........\......\6.gif
...........\......\7.gif
...........\......\8.gif
...........\......\9.gif
...........\......\BG.png
...........\......\Thumbs.db
...........\......\btD.gif
...........\......\btL.gif
...........\......\btLD.gif
...........\......\btLU.gif
...........\......\btR.gif
...........\......\btRD.gif
...........\......\btRU.gif
...........\......\btU.gif
...........\......\etD.gif
...........\......\etL.gif
...........\......\etLD.gif
...........\......\etLU.gif
...........\......\etR.gif
...........\......\etRD.gif
...........\......\etRU.gif
...........\......\etU.gif
...........\......\missileD.gif
...........\......\missileL.gif
...........\......\missileLD.gif
...........\......\missileLU.gif
...........\......\missileR.gif
...........\......\missileRD.gif
...........\......\missileRU.gif
...........\......\missileU.gif
...........\......\tD.gif
...........\......\tL.gif
...........\......\tLD.gif
...........\......\tLU.gif
...........\......\tR.gif
...........\......\tRD.gif
...........\......\tRU.gif
...........\......\tU.gif
...........\......\tankD.gif
...........\......\tankL.gif
...........\......\tankLD.gif
...........\......\tankLU.gif
...........\......\tankR.gif
...........\......\tankRD.gif
...........\......\tankRU.gif
...........\......\tankU.gif
...........\......\tanks.bmp
...........\main.cpp
...........\missile.cpp
...........\missile.h
...........\pub.h
...........\tank.cpp
...........\tank.h
...........\tank.qrc
...........\tankclient.cpp
...........\tankclient.h
...........\tankwar.pro
...........\tankwar.pro.user
...........\wall.cpp
...........\wall.h