Description: OPENGL, drawing rabbit, radishes, dray. Achieve texture mapping perspective shadow moving sports lighting and so on.
To Search:
File list (Check if you may need any files):
OpenGLFinal2\data\1.bmp
............\....\1.mtl
............\....\1.obj
............\....\2.bmp
............\....\2.jpg
............\....\2.mtl
............\....\2.obj
............\....\2_.bmp
............\....\3.bmp
............\....\ball.mtl
............\....\ball.obj
............\....\circle.mtl
............\....\circle.obj
............\....\circle2.mtl
............\....\circle2.obj
............\....\circle3.mtl
............\....\circle3.obj
............\....\circle4.mtl
............\....\circle4.obj
............\....\circle5.mtl
............\....\circle5.obj
............\....\star.bmp
............\Debug\glm.obj
............\.....\main.exe
............\.....\main.ilk
............\.....\main.obj
............\.....\main.pch
............\.....\main.pdb
............\.....\vc60.idb
............\.....\vc60.pdb
............\draw.h
............\glm.cpp
............\glm.h
............\.._ex\GLAux.h
............\.....\Glaux.lib
............\.....\GLU32.LIB
............\.....\glut.def
............\.....\glut.h
............\.....\glut32.dll
............\.....\glut32.lib
............\.....\OPENGL32.LIB
............\.....\README-win32.txt
............\main.cpp
............\main.dsp
............\main.dsw
............\main.ncb
............\main.opt
............\main.plg
............\data
............\Debug
............\gl_ex
OpenGLFinal2