Description: Box2D is used to simulate C 2D rigid objects++ engine, where all the functions of the engine
To Search:
File list (Check if you may need any files):
box2d-master
............\Box2D
............\.....\Box2D
............\.....\.....\Box2D.h
............\.....\.....\Box2DConfig.cmake.in
............\.....\.....\CMakeLists.txt
............\.....\.....\Collision
............\.....\.....\.........\Shapes
............\.....\.....\.........\......\b2ChainShape.cpp
............\.....\.....\.........\......\b2ChainShape.h
............\.....\.....\.........\......\b2CircleShape.cpp
............\.....\.....\.........\......\b2CircleShape.h
............\.....\.....\.........\......\b2EdgeShape.cpp
............\.....\.....\.........\......\b2EdgeShape.h
............\.....\.....\.........\......\b2PolygonShape.cpp
............\.....\.....\.........\......\b2PolygonShape.h
............\.....\.....\.........\......\b2Shape.h
............\.....\.....\.........\b2BroadPhase.cpp
............\.....\.....\.........\b2BroadPhase.h
............\.....\.....\.........\b2CollideCircle.cpp
............\.....\.....\.........\b2CollideEdge.cpp
............\.....\.....\.........\b2CollidePolygon.cpp
............\.....\.....\.........\b2Collision.cpp
............\.....\.....\.........\b2Collision.h
............\.....\.....\.........\b2Distance.cpp
............\.....\.....\.........\b2Distance.h
............\.....\.....\.........\b2DynamicTree.cpp
............\.....\.....\.........\b2DynamicTree.h
............\.....\.....\.........\b2TimeOfImpact.cpp
............\.....\.....\.........\b2TimeOfImpact.h
............\.....\.....\Common
............\.....\.....\......\b2BlockAllocator.cpp
............\.....\.....\......\b2BlockAllocator.h
............\.....\.....\......\b2Draw.cpp
............\.....\.....\......\b2Draw.h
............\.....\.....\......\b2GrowableStack.h
............\.....\.....\......\b2Math.cpp
............\.....\.....\......\b2Math.h
............\.....\.....\......\b2Settings.cpp
............\.....\.....\......\b2Settings.h
............\.....\.....\......\b2StackAllocator.cpp
............\.....\.....\......\b2StackAllocator.h
............\.....\.....\......\b2Timer.cpp
............\.....\.....\......\b2Timer.h
............\.....\.....\Dynamics
............\.....\.....\........\Contacts
............\.....\.....\........\........\b2ChainAndCircleContact.cpp
............\.....\.....\........\........\b2ChainAndCircleContact.h
............\.....\.....\........\........\b2ChainAndPolygonContact.cpp
............\.....\.....\........\........\b2ChainAndPolygonContact.h
............\.....\.....\........\........\b2CircleContact.cpp
............\.....\.....\........\........\b2CircleContact.h
............\.....\.....\........\........\b2Contact.cpp
............\.....\.....\........\........\b2Contact.h
............\.....\.....\........\........\b2ContactSolver.cpp
............\.....\.....\........\........\b2ContactSolver.h
............\.....\.....\........\........\b2EdgeAndCircleContact.cpp
............\.....\.....\........\........\b2EdgeAndCircleContact.h
............\.....\.....\........\........\b2EdgeAndPolygonContact.cpp
............\.....\.....\........\........\b2EdgeAndPolygonContact.h
............\.....\.....\........\........\b2PolygonAndCircleContact.cpp
............\.....\.....\........\........\b2PolygonAndCircleContact.h
............\.....\.....\........\........\b2PolygonContact.cpp
............\.....\.....\........\........\b2PolygonContact.h
............\.....\.....\........\Joints
............\.....\.....\........\......\b2DistanceJoint.cpp
............\.....\.....\........\......\b2DistanceJoint.h
............\.....\.....\........\......\b2FrictionJoint.cpp
............\.....\.....\........\......\b2FrictionJoint.h
............\.....\.....\........\......\b2GearJoint.cpp
............\.....\.....\........\......\b2GearJoint.h
............\.....\.....\........\......\b2Joint.cpp
............\.....\.....\........\......\b2Joint.h
............\.....\.....\........\......\b2MotorJoint.cpp
............\.....\.....\........\......\b2MotorJoint.h
............\.....\.....\........\......\b2MouseJoint.cpp
............\.....\.....\........\......\b2MouseJoint.h
............\....