Description: OpenGL point source implementation is based on vs2010 to achieve, you can enter the coordinates of the point source in the code changing lighting effects.
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File list (Check if you may need any files):
glTest
......\Debug
......\.....\glTest.pdb
......\glTest
......\......\Debug
......\......\.....\glTest.exe.embed.manifest
......\......\.....\glTest.exe.embed.manifest.res
......\......\.....\glTest.exe.intermediate.manifest
......\......\.....\glTest.lastbuildstate
......\......\.....\glTest.log
......\......\.....\glTest.unsuccessfulbuild
......\......\.....\glTest.vcxprojResolveAssemblyReference.cache
......\......\.....\glTest.write.1.tlog
......\......\.....\glTest_manifest.rc
......\......\.....\link-cvtres.read.1.tlog
......\......\.....\link-cvtres.write.1.tlog
......\......\.....\link.read.1.tlog
......\......\.....\link.write.1.tlog
......\......\.....\rc.read.1.tlog
......\......\.....\rc.write.1.tlog
......\......\glTest.vcxproj
......\......\glTest.vcxproj.filters
......\......\glTest.vcxproj.user
......\......\glut.lib
......\......\glut32.lib
......\glTest.sdf
......\glTest.sln
......\glTest.suo
......\glut.lib
......\glut32.lib