Description: Good multi-touch tables small applications, including images and source code, which a number of specific implementation point of interaction, it is suitable for beginners to learn.
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File list (Check if you may need any files):
触摸桌\1.jpg
......\10.jpg
......\11.jpg
......\12.jpg
......\2.jpg
......\3.jpg
......\.d动画相册\3d.fla
......\..........\3d.swf
......\..........\5icool_org.css
......\..........\5icool_org_list.xml
......\..........\5icool_org_list_2.xml
......\..........\5icool_org_list_3.xml
......\..........\5icool_org_list_3.xml.bak
......\..........\away3d\animators\Animator.as
......\..........\......\.........\BonesAnimator.as
......\..........\......\.........\data\Channel.as
......\..........\......\.........\....\SkinController.as
......\..........\......\.........\....\SkinVertex.as
......\..........\......\.........\FaceLink.as
......\..........\......\.........\PathAnimator.as
......\..........\......\.........\utils\AWTweener.as
......\..........\......\.........\.....\PathUtils.as
......\..........\......\.........\VertexAnimator.as
......\..........\......\arcane.as
......\..........\......\.udio\drivers\AbstractSound3DDriver.as
......\..........\......\.....\.......\ISound3DDriver.as
......\..........\......\.....\.......\SimplePanVolumeDriver.as
......\..........\......\.....\Sound3D.as
......\..........\......\away3d-license.txt
......\..........\......\cameras\Camera3D.as
......\..........\......\.......\HoverCamera3D.as
......\..........\......\.......\lenses\AbstractLens.as
......\..........\......\.......\......\OrthogonalLens.as
......\..........\......\.......\......\PerspectiveLens.as
......\..........\......\.......\......\SphericalLens.as
......\..........\......\.......\......\ZoomFocusLens.as
......\..........\......\.......\SpringCam.as
......\..........\......\.......\TargetCamera3D.as
......\..........\......\.ontainers\Bone.as
......\..........\......\..........\ILODObject.as
......\..........\......\..........\IPhysicsScene.as
......\..........\......\..........\LODObject.as
......\..........\......\..........\ObjectContainer3D.as
......\..........\......\..........\Scene3D.as
......\..........\......\..........\View3D.as
......\..........\......\..re\base\Element.as
......\..........\......\....\....\Face.as
......\..........\......\....\....\Geometry.as
......\..........\......\....\....\Graphics3D.as
......\..........\......\....\....\Mesh.as
......\..........\......\....\....\Morpher.as
......\..........\......\....\....\Object3D.as
......\..........\......\....\....\Segment.as
......\..........\......\....\....\UV.as
......\..........\......\....\....\Vertex.as
......\..........\......\....\....\VertexClassification.as
......\..........\......\....\clip\Clipping.as
......\..........\......\....\....\FrustumClipping.as
......\..........\......\....\....\NearfieldClipping.as
......\..........\......\....\....\RectangleClipping.as
......\..........\......\....\draw\ScreenVertex.as
......\..........\......\....\filter\AnotherRivalFilter.as
......\..........\......\....\......\FogFilter.as
......\..........\......\....\......\IPrimitiveFilter.as
......\..........\......\....\......\IPrimitiveQuadrantFilter.as
......\..........\......\....\......\MaxPolyFilter.as
......\..........\......\....\......\QuadrantRiddleFilter.as
......\..........\......\....\......\ZDepthFilter.as
......\..........\......\....\......\ZSortFilter.as
......\..........\......\....\geom\Frustum.as
......\..........\......\....\....\Line2D.as
......\..........\......\....\....\NGon.as
......\..........\......\....\....\Path.as
......\..........\......\....\....\PathCommand.as
......\..........\......\....\....\PathDebug.as
......\..........\......\....\....\Plane3D.as
......\..........\......\....\math\Matrix3DUtils.as
......\..........\......\....\....\Quaternion.as
......\..........\......\....\....\Vector3DUtils.as
......\..........\......\....\project\PrimitiveProjector.as
......\..........\......\....\.......\PrimitiveType.as
......\..........\......\....\render\BasicRenderer.as
......\..........\......\....\......\BSPRenderer.as
......\..........\......\....\......\QuadrantRenderer.as
......\..........\......\....\......\QuadrantTreeNode.as
......\..........\......\....\......\Renderer.as
......\..........\......\....