Description: 3D billiards game, designed to moderate intensity, angle calculation is accurate, after all, a classic game
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台球1.2版本源码\DLL\ECO\ECO.cpp
...............\...\...\ECO.def
...............\...\...\ECO.dsp
...............\...\...\ECO.dsw
...............\...\...\ECO.h
...............\...\...\ECO.ncb
...............\...\...\ECO.opt
...............\...\...\ECO.plg
...............\...\...\ECO.rc
...............\...\...\res\ECO.rc2
...............\...\...\Resource.h
...............\...\PCL\ECO.dll
...............\...\...\Main.bas
...............\...\...\PCL.dll
...............\...\...\PCL.exp
...............\...\...\PCL.lib
...............\...\...\PCL.vbp
...............\...\...\PCL.vbw
...............\...\...\PoolBalls.cls
...............\...\...\PoolCamera.cls
...............\...\...\PoolCollision.cls
...............\...\...\PoolScenery.cls
...............\...\...\PoolScreen.cls
...............\Game\Billiards.exe
...............\....\Billiards.frm
...............\....\Billiards.frx
...............\....\Billiards.log
...............\....\Billiards.PDM
...............\....\Billiards.vbp
...............\....\Billiards.vbw
...............\....\data\ax\g_b1.ax
...............\....\....\..\g_b10.ax
...............\....\....\..\g_b11.ax
...............\....\....\..\g_b12.ax
...............\....\....\..\g_b13.ax
...............\....\....\..\g_b14.ax
...............\....\....\..\g_b15.ax
...............\....\....\..\g_b2.ax
...............\....\....\..\g_b3.ax
...............\....\....\..\g_b4.ax
...............\....\....\..\g_b5.ax
...............\....\....\..\g_b6.ax
...............\....\....\..\g_b7.ax
...............\....\....\..\g_b8.ax
...............\....\....\..\g_b9.ax
...............\....\....\..\g_c.ax
...............\....\....\..\g_c1.ax
...............\....\....\..\g_r.ax
...............\....\....\..\g_r1.ax
...............\....\....\..\g_r2.ax
...............\....\....\..\g_r3.ax
...............\....\....\..\g_r4.ax
...............\....\....\..\g_r5.ax
...............\....\....\..\g_r6.ax
...............\....\....\..\g_r7.ax
...............\....\....\..\g_r8.ax
...............\....\....\..\g_s1.ax
...............\....\....\..\g_s10.ax
...............\....\....\..\g_s2.ax
...............\....\....\..\g_s3.ax
...............\....\....\..\g_s4.ax
...............\....\....\..\g_s5.ax
...............\....\....\..\g_s6.ax
...............\....\....\..\g_s7.ax
...............\....\....\..\g_s8.ax
...............\....\....\..\g_s9.ax
...............\....\....\..\g_t.ax
...............\....\....\..\g_t1.ax
...............\....\....\..\g_t2.ax
...............\....\....\..\g_t3.ax
...............\....\....\..\g_t4.ax
...............\....\....\..\g_t5.ax
...............\....\....\..\g_t6.ax
...............\....\....\..\Thumbs.db
...............\....\....\snd\g_back.wav
...............\....\....\...\g_bbhit.wav
...............\....\....\...\g_bthit.wav
...............\....\....\...\g_chit.wav
...............\....\....\...\g_end.wav
...............\....\....\...\g_pocket.wav
...............\....\....\...\g_start.wav
...............\....\....\...\h_fbadshot.wav
...............\....\....\...\h_fgoodshot.wav
...............\....\....\...\h_fone.wav
...............\....\....\...\h_fyeah.wav
...............\....\....\...\h_mbadshot.wav
...............\....\....\...\h_mgoodshot.wav
...............\....\....\...\h_mone.wav
...............\....\....\...\h_myeah.wav
...............\....\ECO.dll
...............\....\FrmAbout.frm
...............\....\FrmAbout.frx
...............\....\FrmAbout.log
...............\....\FrmHelp.frm
...............\....\FrmHelp.frx
...............\....\FrmHelp.log
...............\....\FrmLoad.frm
...............\....\FrmLoad.frx
...............\....\FrmLoad.log
...............\....\FrmWarn.frm