Description: Multiple textures superimposed qt procedures for beginners to learn, is to put a texture (in fact, plainly, textures can be understood as an image) is mapped onto the surface of the space objects, and therefore also called texture mapping textures, this does not necessarily indicate a rectangle , for example, I can be spherical, or any surface
To Search:
File list (Check if you may need any files):
glsl_frm\1.jpg
........\2.png
........\frm.frag
........\frm.vert
........\Game\Game.cpp
........\....\Game.h
........\....\Main.cpp
........\glsl_frm.sln
........\glsl_frm.suo
........\glsl_frm.vcproj
........\glsl_frm.vcproj.QM_XYMAO2.Administrator.user
........\glsl_frm.vcproj.zengqh-PC.zengqh.user
........\Include\DataType.h
........\.......\GameAll.h
........\.......\GameStd.h
........\Model\cube.h
........\.....\teapot.h
........\readme.txt
........\Shader\ShaderHelper.cpp
........\......\ShaderHelper.h
........\.tate\Singleton.h
........\.....\State.h
........\.....\TextureManager.cpp
........\.....\TextureManager.h
........\.....\WorldState.cpp
........\.....\WorldState.h
........\Game
........\Include
........\Model
........\Shader
........\State
glsl_frm