Description: In retained mode, you define and display an entire world of 3D objects, including information on their appearance.
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File list (Check if you may need any files):
ClipText
........\ClipText
........\ClipText.sdf
........\ClipText.sln
........\ClipText.suo
........\........\ClipText.aps
........\........\ClipText.cpp
........\........\ClipText.rc
........\........\ClipText.vcxproj
........\........\ClipText.vcxproj.filters
........\........\ClipText.vcxproj.user
........\........\Debug
........\........\.....\CL.read.1.tlog
........\........\.....\CL.write.1.tlog
........\........\.....\ClipText.exe.embed.manifest
........\........\.....\ClipText.exe.embed.manifest.res
........\........\.....\ClipText.exe.intermediate.manifest
........\........\.....\ClipText.lastbuildstate
........\........\.....\ClipText.log
........\........\.....\ClipText.obj
........\........\.....\ClipText.res
........\........\.....\ClipText_manifest.rc
........\........\.....\link-cvtres.read.1.tlog
........\........\.....\link-cvtres.write.1.tlog
........\........\.....\link.5924-cvtres.read.1.tlog
........\........\.....\link.5924-cvtres.write.1.tlog
........\........\.....\link.5924.read.1.tlog
........\........\.....\link.5924.write.1.tlog
........\........\.....\link.read.1.tlog
........\........\.....\link.write.1.tlog
........\........\.....\mt.read.1.tlog
........\........\.....\mt.write.1.tlog
........\........\.....\rc.read.1.tlog
........\........\.....\rc.write.1.tlog
........\........\.....\vc100.idb
........\........\.....\vc100.pdb
........\........\resource.h
........\Debug
........\.....\ClipText.exe
........\.....\ClipText.ilk
........\.....\ClipText.pdb