Description: Use opengl grid is divided into several small pieces of the picture, along with the corresponding texture, it is the original still images move.
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File list (Check if you may need any files):
FlowingFlag\Debug\FlowingFlag.exe
...........\.....\FlowingFlag.ilk
...........\.....\FlowingFlag.pdb
...........\FlowingFlag\Debug\CL.read.1.tlog
...........\...........\.....\CL.write.1.tlog
...........\...........\.....\FlowingFlag.lastbuildstate
...........\...........\.....\FlowingFlag.log
...........\...........\.....\link-cvtres.read.1.tlog
...........\...........\.....\link-cvtres.write.1.tlog
...........\...........\.....\link-rc.read.1.tlog
...........\...........\.....\link-rc.write.1.tlog
...........\...........\.....\link.7232-cvtres.read.1.tlog
...........\...........\.....\link.7232-cvtres.write.1.tlog
...........\...........\.....\link.7232-rc.read.1.tlog
...........\...........\.....\link.7232-rc.write.1.tlog
...........\...........\.....\link.7232.read.1.tlog
...........\...........\.....\link.7232.write.1.tlog
...........\...........\.....\link.7244-cvtres.read.1.tlog
...........\...........\.....\link.7244-cvtres.write.1.tlog
...........\...........\.....\link.7244-rc.read.1.tlog
...........\...........\.....\link.7244-rc.write.1.tlog
...........\...........\.....\link.7244.read.1.tlog
...........\...........\.....\link.7244.write.1.tlog
...........\...........\.....\link.read.1.tlog
...........\...........\.....\link.write.1.tlog
...........\...........\.....\MyMain.obj
...........\...........\.....\vc110.idb
...........\...........\.....\vc110.pdb
...........\...........\flag.bmp
...........\...........\FlowingFlag.vcxproj
...........\...........\FlowingFlag.vcxproj.filters
...........\...........\MyMain.cpp
...........\FlowingFlag.sdf
...........\FlowingFlag.sln
...........\FlowingFlag.v11.suo
...........\...........\Debug
...........\Debug
...........\FlowingFlag
FlowingFlag