Description: 3 d view of the table tennis game, DX8 writing, basic function is perfect
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File list (Check if you may need any files):
Demo2三维桌球\audio\hit.wav
.............\.....\shoot.wav
.............\.....\side.wav
.............\.....\sunk.wav
.............\billiards.cpp
.............\billiards.cppttt
.............\billiards.dsp
.............\billiards.dsw
.............\billiards.exe
.............\billiards.h
.............\billiards.ncb
.............\billiards.opt
.............\billiards.plg
.............\billiards.sln
.............\billiards.suo
.............\billiards.vcproj
.............\billiards.vcproj.SOFT-5.hp.user
.............\billiards.vcxproj
.............\billiards.vcxproj.user
.............\cygwin1.dll
.............\Debug\billiards.exe
.............\.....\billiards.exe.embed.manifest
.............\.....\billiards.exe.embed.manifest.res
.............\.....\billiards.exe.intermediate.manifest
.............\.....\billiards.ilk
.............\.....\billiards.lastbuildstate
.............\.....\billiards.log
.............\.....\billiards.unsuccessfulbuild
.............\.....\BuildLog.htm
.............\.....\CL.read.1.tlog
.............\.....\CL.write.1.tlog
.............\.....\mt.dep
.............\.....\mySphere.obj
.............\.....\vc100.idb
.............\.....\vc100.pdb
.............\.....\vc60.idb
.............\.....\vc60.pdb
.............\.....\vc90.idb
.............\.....\vc90.pdb
.............\.....\vector3.obj
.............\Demo2三维桌球.suo
.............\EaxAc3.dll
.............\glut32.dll
.............\Makefile
.............\Makefile.Linux
.............\mySphere.cpp
.............\mySphere.h
.............\OpenAL32.dll
.............\openAL相关\include\AL\al.h
.............\..........\.......\..\alut.h
.............\..........\.......\al.h
.............\..........\.......\alc.h
.............\..........\.......\efx-creative.h
.............\..........\.......\EFX-Util.h
.............\..........\.......\efx.h
.............\..........\.......\xram.h
.............\..........\.......\拷到相应的目录下
.............\..........\lib\alut.dll
.............\..........\...\alut.lib
.............\..........\...\OpenAL32.dll
.............\..........\...\OpenAL32.lib
.............\..........\...\拷到相应的目录下
.............\readme.txt
.............\textures\ball_black.bmp
.............\........\ball_blue_solid.bmp
.............\........\ball_blue_stripe.bmp
.............\........\ball_brown_solid.bmp
.............\........\ball_brown_stripe.bmp
.............\........\ball_green_solid.bmp
.............\........\ball_green_stripe.bmp
.............\........\ball_orange_solid.bmp
.............\........\ball_orange_stripe.bmp
.............\........\ball_purple_solid.bmp
.............\........\ball_purple_stripe.bmp
.............\........\ball_red_solid.bmp
.............\........\ball_red_stripe.bmp
.............\........\ball_white.bmp
.............\........\ball_yellow_solid.bmp
.............\........\ball_yellow_stripe.bmp
.............\........\black.bmp
.............\........\carpet.bmp
.............\........\char1.bmp
.............\........\char2.bmp
.............\........\checker.bmp
.............\........\cuestick.bmp
.............\........\darkblue_marble.bmp
.............\........\dark_wood.bmp
.............\........\grey_marble.bmp
.............\........\marble.bmp
.............\........\mini_black.bmp
.............\........\mini_blue_solid.bmp
.............\........\mini_blue_stripe.bmp
.............\........\mini_brown_solid.bmp
.............\........\mini_brown_stripe.bmp
.............\........\mini_green_solid.bmp
.............\........\mini_green_stripe.bmp
.............\........\mini_orange_solid.bmp
.............\........\mini_orange_stripe.bmp
.............\........\mini_purple_solid.bmp
.............\........\mini_purple_stripe.bmp