Description: Examples Zisserman texture classification algorithm, the use of filters and BOW MR8 as characterization, carried out with the nearest neighbor points.
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File list (Check if you may need any files):
TextureClassifier
.................\01-002.png
.................\Lena.jpg
.................\MR8fast.m
.................\anigauss.c
.................\anigauss.dll
.................\anigauss.m
.................\anigauss.mexglx
.................\anigauss_mex.c
.................\feature.txt
.................\main.m
.................\makeLMfilters.m
.................\makeRFSfilters.m
.................\makeSfilters.m
.................\test.txt