Description: C# micro-channel World War II aircraft, this version into the object-oriented, and joined the factory pattern (do not know if the factory pattern, you can look compiled code). 700+ lines of code entirely analog micro-channel World War II aircraft. The basic functions to achieve full effect. ps: my enemy aircraft will go sideways, only micro letter straight away, and I belong to this perverted version, like Dota and Imba.
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File list (Check if you may need any files):
PlayPlane_01\PlayPlane_01\Properties\AssemblyInfo.cs
............\............\..........\Resources.resx
............\............\..........\Resources.Designer.cs
............\............\..........\Settings.settings
............\............\..........\Settings.Designer.cs
............\............\Form1.cs
............\............\Form1.Designer.cs
............\............\Program.cs
............\............\PlayPlane_01.csproj
............\............\bin\Debug\PlayPlane_01.vshost.exe.manifest
............\............\...\.....\PlayPlane_01.vshost.exe
............\............\...\.....\PlayPlane_01.exe
............\............\...\.....\PlayPlane_01.pdb
............\............\...\.....\resource\plane.png
............\............\...\.....\........\plane.xml
............\............\...\.....\........\shoot.mp3
............\............\...\.....\........\bg_01.jpg
............\............\...\.....\........\bg_02.jpg
............\............\...\.....\........\explosion.mp3
............\............\...\.....\........\font.fnt
............\............\...\.....\........\font_0.png
............\............\...\.....\........\icon36x36.png
............\............\...\.....\........\icon48x48.png
............\............\...\.....\........\icon72x72.png
............\............\...\.....\........\loading.gif
............\............\...\.....\........\explosion.wav
............\............\...\.....\........\shoot.wav
............\............\...\.....\........\BOMB5.WAV
............\............\...\.....\........\BOMB3.WAV
............\............\...\.....\dll\Microsoft.DirectX.DirectSound.dll
............\............\...\.....\...\Microsoft.DirectX.dll
............\............\obj\x86\Debug\DesignTimeResolveAssemblyReferencesInput.cache
............\............\...\...\.....\PlayPlane_01.Form1.resources
............\............\...\...\.....\PlayPlane_01.Properties.Resources.resources
............\............\...\...\.....\PlayPlane_01.exe
............\............\...\...\.....\PlayPlane_01.csproj.FileListAbsolute.txt
............\............\...\...\.....\DesignTimeResolveAssemblyReferences.cache
............\............\...\...\.....\PlayPlane_01.csprojResolveAssemblyReference.cache
............\............\...\...\.....\PlayPlane_01.pdb
............\............\...\...\.....\PlayPlane_01.csproj.GenerateResource.Cache
............\............\Form1.resx
............\............\MCIPlay.cs
............\............\DXPlay.cs
............\............\BLL\Enemy.cs
............\............\...\Entity.cs
............\............\...\EntityFactory.cs
............\............\...\Bullet.cs
............\............\...\Explosion.cs
............\............\...\Plane.cs
............\............\...\Reward.cs
............\PlayPlane_01.sln
............\PlayPlane_01.suo
............\............\obj\x86\Debug\TempPE
............\............\bin\Debug\resource
............\............\...\.....\dll
............\............\obj\x86\Debug
............\............\bin\Debug
............\............\obj\x86
............\............\Properties
............\............\bin
............\............\obj
............\............\BLL
............\PlayPlane_01
PlayPlane_01