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 Description: I write the color conversion process can be in the form of pixels in the image rgb into hsi form to facilitate subsequent processing
 Downloaders recently: [More information of uploader 胡程序]
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1\11.bmp
.\12.bmp
.\bmo.cpp
.\bmo.dsp
.\bmo.dsw
.\bmo.ncb
.\bmo.opt
.\bmo.plg
.\bmp_struct.h
.\Debug\bmo.bsc
.\.....\bmo.exe
.\.....\bmo.ilk
.\.....\bmo.obj
.\.....\bmo.pch
.\.....\bmo.pdb
.\.....\bmo.sbr
.\.....\vc60.idb
.\.....\vc60.pdb
.\扩展实例3 水纹、火焰及熔岩效果发生器\CFireRoutine.cpp
.\....................................\CFireRoutine.h
.\....................................\CPlasmaRoutine.cpp
.\....................................\CPlasmaRoutine.h
.\....................................\CWaterRoutine.cpp
.\....................................\CWaterRoutine.h
.\....................................\Debug\CFireRoutine.obj
.\....................................\.....\CPlasmaRoutine.obj
.\....................................\.....\CWaterRoutine.obj
.\....................................\.....\DIBSectionLite.obj
.\....................................\.....\SpecialFX.exe
.\....................................\.....\SpecialFX.ilk
.\....................................\.....\SpecialFX.obj
.\....................................\.....\SpecialFX.pch
.\....................................\.....\SpecialFX.pdb
.\....................................\.....\SpecialFX.res
.\....................................\.....\SpecialFXDlg.obj
.\....................................\.....\StdAfx.obj
.\....................................\.....\vc60.idb
.\....................................\.....\vc60.pdb
.\....................................\DIBSectionLite.cpp
.\....................................\DIBSectionLite.h
.\....................................\ReadMe.txt
.\....................................\res\MAP.BMP
.\....................................\...\SpecialFX.ico
.\....................................\...\SpecialFX.rc2
.\....................................\...\Thumbs.db
.\....................................\...\wall.bmp
.\....................................\...\wallpaper_final_fantasy_x_01.bmp
.\....................................\resource.h
.\....................................\SpecialFX.aps
.\....................................\SpecialFX.clw
.\....................................\SpecialFX.cpp
.\....................................\SpecialFX.dsp
.\....................................\SpecialFX.dsw
.\....................................\SpecialFX.exe
.\....................................\SpecialFX.h
.\....................................\SpecialFX.ncb
.\....................................\SpecialFX.opt
.\....................................\SpecialFX.plg
.\....................................\SpecialFX.rc
.\....................................\SpecialFXDlg.cpp
.\....................................\SpecialFXDlg.h
.\....................................\StdAfx.cpp
.\....................................\StdAfx.h
.\....................................\Debug
.\....................................\res
.\Debug
.\扩展实例3 水纹、火焰及熔岩效果发生器
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