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  • Category : Game Engine
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  • Update : 2014-02-27
  • Size : 10.12mb
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  • Author :ad***
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Introduction - If you have any usage issues, please Google them yourself
Its a clone of flappy bird made in libgdx. Just download the code and compile it using eclipse
Packet file list
(Preview for download)


ZombieBird-robovm\.classpath
.................\.project
.................\.settings
.................\bin\com\kilobolt\ZombieBird\RobovmLauncher.class
.................\data\Default-568h@2x.png
.................\....\Default.png
.................\....\Default@2x.png
.................\....\Default@2x~ipad.png
.................\....\Default~ipad.png
.................\....\Icon-72.png
.................\....\Icon-72@2x.png
.................\....\Icon.png
.................\....\Icon@2x.png
.................\Info.plist.xml
.................\libs\gdx-backend-robovm.jar
.................\....\ios\libgdx.a
.................\....\...\libObjectAL.a
.................\robovm.properties
.................\robovm.xml
.................\src\com\kilobolt\ZombieBird\RobovmLauncher.java
..........\.classpath
..........\.project
..........\.settings\org.eclipse.jdt.core.prefs
..........\bin\com\kilobolt\GameObjects\Bird.class
..........\...\...\........\...........\Grass.class
..........\...\...\........\...........\Pipe.class
..........\...\...\........\...........\Scrollable.class
..........\...\...\........\...........\ScrollHandler.class
..........\...\...\........\....World\GameRenderer.class
..........\...\...\........\.........\GameWorld$GameState.class
..........\...\...\........\.........\GameWorld.class
..........\...\...\........\Screens\GameScreen.class
..........\...\...\........\.......\SplashScreen$1.class
..........\...\...\........\.......\SplashScreen.class
..........\...\...\........\TweenAccessors\SpriteAccessor.class
..........\...\...\........\..............\Value.class
..........\...\...\........\..............\ValueAccessor.class
..........\...\...\........\ui\SimpleButton.class
..........\...\...\........\ZBHelpers\AssetLoader.class
..........\...\...\........\.........\InputHandler.class
..........\...\...\........\.ombieBird\ZBGame.class
..........\...\ZBGame.gwt.xml
..........\libs\gdx-sources.jar
..........\....\gdx.jar
..........\....\tween-engine-api-sources.jar
..........\....\tween-engine-api.jar
..........\src\com\kilobolt\GameObjects\Bird.java
..........\...\...\........\...........\Grass.java
..........\...\...\........\...........\Pipe.java
..........\...\...\........\...........\Scrollable.java
..........\...\...\........\...........\ScrollHandler.java
..........\...\...\........\....World\GameRenderer.java
..........\...\...\........\.........\GameWorld.java
..........\...\...\........\Screens\GameScreen.java
..........\...\...\........\.......\SplashScreen.java
..........\...\...\........\TweenAccessors\SpriteAccessor.java
..........\...\...\........\..............\Value.java
..........\...\...\........\..............\ValueAccessor.java
..........\...\...\........\ui\SimpleButton.java
..........\...\...\........\ZBHelpers\AssetLoader.java
..........\...\...\........\.........\InputHandler.java
..........\...\...\........\.ombieBird\ZBGame.java
..........\...\ZBGame.gwt.xml
..........-android\.classpath
..................\.project
..................\.settings\org.eclipse.jdt.core.prefs
..................\AndroidManifest.xml
..................\assets\data\coin.wav
..................\......\....\dead.wav
..................\......\....\fall.wav
..................\......\....\flap.wav
..................\......\....\logo.png
..................\......\....\shadow.fnt
..................\......\....\shadow.png
..................\......\....\text.fnt
..................\......\....\text.png
..................\......\....\texture.png
..................\......\....\Thumbs.db
..................\......\....\whitetext.fnt
..................\......\....\whitetext.png
..................\bin\AndroidManifest.xml
..................\...\classes\com\kilobolt\ZombieBird\BuildConfig.class
..................\...\.......\...\........\..........\MainActivity.class
..................\...\.......\...\........\..........\R$attr.class
..................\...\.......\...\........\..........\R$drawable.class
..................\...\.......\...\........\..........\R$layout.class
..................\...\.......\...\........\..........\R$
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