Description: Double-buffered rendering and collision procedures goldfish swimming goldfish dynamic direction change, without any splash screen
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GoldenFish
..........\Debug
..........\.....\GoldenFish.exe
..........\.....\GoldenFish.ilk
..........\.....\GoldenFish.obj
..........\.....\GoldenFish.pdb
..........\.....\GoldenFish.res
..........\.....\GoldenFishDoc.obj
..........\.....\GoldenFishView.obj
..........\.....\MainFrm.obj
..........\.....\StdAfx.obj
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\GoldenFish.aps
..........\GoldenFish.clw
..........\GoldenFish.cpp
..........\GoldenFish.dsp
..........\GoldenFish.dsw
..........\GoldenFish.h
..........\GoldenFish.ncb
..........\GoldenFish.opt
..........\GoldenFish.plg
..........\GoldenFish.rc
..........\GoldenFishDoc.cpp
..........\GoldenFishDoc.h
..........\GoldenFishView.cpp
..........\GoldenFishView.h
..........\MainFrm.cpp
..........\MainFrm.h
..........\ReadMe.txt
..........\res
..........\resource.h
..........\...\Back1.bmp
..........\...\GoldenFish.ico
..........\...\GoldenFish.rc2
..........\...\GoldenFishDoc.ico
..........\...\Left.bmp
..........\...\Right.bmp
..........\...\Toolbar.bmp
..........\StdAfx.cpp
..........\StdAfx.h