Description: Using Visual c++ 6.0+ DirectX9 implements the particle system and encapsulated into class, reload the earth model to achieve the rotation of the earth in the snow
To Search:
File list (Check if you may need any files):
VC_Particles_Sys
................\capplication.cpp
................\capplication.h
................\d3ddefs.h
................\Debug
................\.....\capplication.obj
................\.....\main.obj
................\.....\particles.obj
................\.....\Particles_Sys.exe
................\.....\Particles_Sys.ilk
................\.....\Particles_Sys.pch
................\.....\Particles_Sys.pdb
................\.....\vc60.idb
................\.....\vc60.pdb
................\.....\winproc.obj
................\dxgraphics01.suo
................\Earth.x
................\EarthUV.jpg
................\main.cpp
................\main.h
................\particles.cpp
................\particles.h
................\Particles_Sys.dsp
................\Particles_Sys.dsw
................\Particles_Sys.ncb
................\Particles_Sys.opt
................\Particles_Sys.plg
................\Release
................\.......\capplication.obj
................\.......\main.obj
................\.......\particles.obj
................\.......\Particles_Sys.exe
................\.......\Particles_Sys.pch
................\.......\vc60.idb
................\.......\winproc.obj
................\settings.cfg
................\snow.cpp
................\snow.h
................\snowball.bmp
................\snowflake.dds
................\winproc.cpp