Description: Realization of the principle of textures with a fake Windows player window, although I personally do not like the way to achieve a form with a map, but this approach is relatively simple, and fast, are not familiar with C# beginners, advanced applications, mapping implementation process is the simplest form, interested can refer to the source mapping ideas. Resources required documents have been retained in the bin directory, you need to compile the source code to run winapp.exe bin directory to
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File list (Check if you may need any files):
WinApp\AssemblyInfo.cs
......\bin\Debug\buttonNormal.jpg
......\...\.....\buttonOver2.jpg
......\...\.....\CDAudio.jpg
......\...\.....\CDOver.jpg
......\...\.....\Circle.jpg
......\...\.....\CircleOver.jpg
......\...\.....\hotc1.jpg
......\...\.....\hotc2.jpg
......\...\.....\hotc3.jpg
......\...\.....\hotc4.jpg
......\...\.....\hotc5.jpg
......\...\.....\hotc6.jpg
......\...\.....\hotc7.jpg
......\...\.....\hotc8.jpg
......\...\.....\mediaPlayer.jpg
......\...\.....\Playing.jpg
......\...\.....\PlayingOver.jpg
......\...\.....\PlayingUp.jpg
......\...\.....\StopBut.jpg
......\...\.....\StopButNormal.jpg
......\...\.....\StopButOver.jpg
......\Form1.cs
......\Form1.resx
......\licenses.licx
......\MyMessageFilter.cs
......\obj\Debug\WinApp.exe
......\...\.....\WinApp.exe.incr
......\...\.....\WinApp.exe.licenses
......\...\.....\WinApp.Form1.resources
......\...\.....\WinApp.pdb
......\...\.....\WinApp.projdata
......\WinApp.csproj
......\WinApp.csproj.user
......\WinApp.sln
......\WinApp.suo
......\obj\Debug\temp
......\...\.....\TempPE
......\bin\Debug
......\obj\Debug
......\bin
......\obj
WinApp