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Shader development with RenderMonkey. Although written in assembly or advanced shader language code is the core of the development process, but the shaders is not so simple. A compression of the effect on shader is a complex task because including capture all these render effects including the state of the system. This leads to a generally exists in the shader developer issues between the exchange and the common data is not a simple matter. Another problem is that in the development of the shader program in engineering it must close communication with artists.
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RenderMonkeyhader.doc